144
Note:
Arithmetic calculations cannot be performed on lists.
(1) Objective: Selects a random value from a specified range
(2) Type: Information block (variable-type)
(3) Example: Play a number guessing game
Guess a number to enter and compare it to the random value generated by the robot. If your answer is
greater than or equal to the robot's number, the gimbal will celebrate with a lighting effect; if your answer is
less than the number, the gimbal makes an effect to show disappointment.