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Eidos COMMANDOS 2 User Manual

Eidos COMMANDOS 2
25 pages
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Eidos COMMANDOS 2 Specifications

General IconGeneral
DeveloperPyro Studios
PublisherEidos Interactive
PlatformMicrosoft Windows, PlayStation 2, Xbox, macOS
EngineProprietary
GenreReal-time tactics
Release dateSeptember 20, 2001
ModeSingle-player

Summary

SAFETY INFORMATION

PHOTOSENSITIVE SEIZURE WARNING

Warning about potential seizures from flashing lights and patterns in video games.

TELEVISION DAMAGE PREVENTION

Instructions to prevent screen burn-in and damage to certain types of televisions.

GENERAL HEALTH AND SAFETY GUIDELINES

Important safety and health information for using video game systems.

XBOX SYSTEM AND DISC CARE

DISC AND DRIVE DAMAGE AVOIDANCE

Guidelines to prevent damage to game discs and the Xbox console's disc drive.

USING THE XBOX CONTROLLER

GAME SAVING AND LOADING PROCEDURES

Instructions on how to save and load game progress via the pause menu.

GAME MISSIONS AND PROGRESSION

MISSION OBJECTIVES AND CAREER

Overview of mission types, objectives, and the career progression system based on performance.

GAME SETUP AND DIFFICULTY

PLAYER CHARACTER CREATION

Guide on creating a player identity and starting with training missions.

ADJUSTING DIFFICULTY LEVELS

Explanation of how difficulty settings affect enemy behavior and resource availability.

TUTORIALS AND GAME OVERVIEW

THE GAME INTRODUCTION

Provides core information about the game, weapons, and tactics for mission success.

CONTROLS REFERENCE

GAME INTERFACE ELEMENTS

COMMANDO ABILITIES AND MODES

Details on offensive and interaction modes, and how abilities are divided.

HEALTH AND STATUS INDICATORS

Explains the health bar and stamina, oxygen, and temperature indicators.

CHARACTER SELECTION

SELECTING AND COMMANDING COMMANDOS

How to select individual Commandos or groups to issue orders.

CAMERA CONTROL

MOVING THE CAMERA

How to scroll the camera around the entire external environment.

ROTATING THE CAMERA

How to rotate the camera in 90° steps or freely for detailed examination.

ZOOMING IN AND OUT

Adjusting the zoom level to view different areas of the environment.

ENEMY INFORMATION

ENEMY FIELD OF VIEW

Understanding enemy sight lines and detection areas using the sight indicator.

MISSION MAP OVERVIEW

Using the map to locate enemies, objectives, and interactive elements.

LOCATING ENEMIES AND OBJECTS

Using detection features to highlight enemies and interactive items on the map.

MOVEMENT AND INTERACTION

MOVING BETWEEN LEVELS

Navigating between different floors within buildings and structures.

SWIMMING, DIVING, AND SURFACING

Instructions for underwater movement, oxygen management, and surfacing.

OPENING DOORS AND LADDERS

How to interact with doors, windows, trap doors, and use ladders.

ADVANCED MOVEMENT AND STEALTH

HOLES AND HIDING PLACES

Utilizing small spaces and hiding spots for stealth and tactical advantage.

KNOCKING ON WALLS

Attracting enemy attention by knocking on walls to create diversions.

CLIMBING AND WIRE SWINGING

Using posts and wires for traversal and gaining tactical positions.

ITEM MANAGEMENT AND THROWING

PICKING UP AND DROPPING ITEMS

Managing inventory items, including picking up bodies and large objects.

THROWING OBJECTS FOR DISTRACTION

Using items like cigarettes or grenades to distract or lure enemies.

MISSION MECHANICS

MOVEMENT MODES

Toggling between crawling and walking for stealth and speed.

SWITCHES IN MISSIONS

Interacting with switches to activate or deactivate environmental elements.

EXAMINE ABILITY AND INVENTORY

USING THE EXAMINE FUNCTION

How to examine objects, soldiers, and access the inventory.

BACKPACK AND ITEM MANAGEMENT

Managing items in the backpack, including transferring and storing.

DIRECT ACTION OBJECTS

OBJECTS UTILIZING DIRECT ACTION BUTTON

Selecting and using specific items directly from the interface.

UNIFORMS AND DISGUISES

Changing uniforms to blend in with enemies and avoid detection.

MISSION OBJECTIVES AND ALLIES

RELEASING HOSTAGES

Instructions on how to free hostages and control them.

SELECTING ALLIED SOLDIERS

How to control allied soldiers encountered during missions.

THE NOTEBOOK

ACCESSING MISSION AND OBJECTIVE DATA

Using the notebook to review mission objectives, maps, and gameplay tips.

CHARACTERS

THE COMMANDOS ROSTER

Introduction to the main Commando characters and their roles.

COMMANDO PROFILES

JAMES BLACKWOOD "FINS" (DIVER)

Profile of the Diver Commando, detailing his skills and background.

SIR FRANCIS T. WOOLRIDGE "DUKE" (SNIPER)

Profile of the Sniper Commando, detailing his skills and background.

SID PERKINS "TREAD" (DRIVER)

Profile of the Driver Commando, detailing his skills and background.

NATASHA NIKOCHEVSKI (RESISTANCE OPERATIVE)

Profile of the Resistance Operative, detailing her skills and background.

ADDITIONAL CHARACTER PROFILES

PAUL TOLEDO "LUPIN" (THIEF)

Profile of the Thief Commando, detailing his skills and background.

WHISKEY THE MASCOT

Information on Whiskey, the Commando mascot, and his abilities.

ENEMY INFORMATION

GENERAL ENEMY BEHAVIOR

Understanding how enemies react to player actions and environmental changes.

ENEMY MILITARY RANK STRUCTURE

Explains the different enemy ranks and their impact on gameplay.

ENEMY OBSERVATION AND STATUS

ENEMY FIELD OF VIEW MECHANICS

Details on how enemy sight lines and detection work.

ALERTED STATUS INDICATORS

Understanding the visual cues for enemy alertness levels.

ENEMY COMBAT AND UNITS

ENEMY WEAPONS AND EQUIPMENT

Overview of weapons used by different enemy types.

SPECIAL ENEMY UNIT TYPES

Information on elite snipers, grenadiers, and divers.

ENEMY INFORMATION AND ALERTING

OBTAINING RESOURCES FROM THE ENEMY

How to salvage weapons, ammo, and uniforms from defeated enemies.

WAYS THE ENEMY CAN BE ALERTED

Factors that can trigger enemy suspicion and alarms.

ENEMY VEHICLES

WEAPONS AND EQUIPMENT

OBJECTS UTILIZING DIRECT ACTION BUTTON

Items selected via the direct action button for immediate use.

UNIFORMS AND DISGUISES

Using enemy uniforms to blend in and avoid detection.

SPECIALIZED EQUIPMENT AND ABILITIES

UNIFORMS AND DISGUISES

Using various uniforms to impersonate different enemy types.

DIVING, SNOW, AND UTILITY GEAR

Details on diving suits, snow gear, and other utility items.

COMBAT AND STRATEGY TOOLS

Items like attack mode, mine detectors, and burying for tactical advantage.

WEAPONRY AND TRAPS

BOMBS AND GRENADES

Using bottles, dog food, remote bombs, and gas grenades for combat.

TRAPS AND MINES

Deploying traps, cable traps, Spike the Rat, and anti-tank mines.

VEHICLES AND UTILITIES

ZODIAC BOAT OPERATION

Using the Zodiac boat for transportation and covert movement.

OPERATIONAL ITEMS AND TOOLS

MINES AND BOMBS

Using anti-personnel mines, time bombs, and smoke bombs effectively.

INTERACTION AND UTILITY TOOLS

Utilizing lockpicks, first-aid kits, blowtorches, sleeping pills, and lipstick.

STEALTH MECHANICS

Techniques for sneaking behind enemies and stealing items.

MOVEMENT AND UTILITY TOOLS

GRAPPLING HOOK AND ROPE LADDER

Using grappling hooks and rope ladders for vertical traversal.

SHOVEL UTILITY

Employing the shovel for digging traps and other environmental interactions.

SPY COMMAND AND WEAPONS

MANIPULATING THE ENEMY

The Spy's ability to issue orders and influence enemy soldiers.

FIREARMS AND THEIR USE

Overview of firearms like the MP40 and pistols, including their usage.

COMBAT ACTIONS AND WEAPONS

MELEE COMBAT AND RESTRAINTS

Using fists, knives, and the tie-and-gag technique for close combat.

EXPLOSIVES AND GRENADES

Utilizing PIAT rockets, gas grenades, hand grenades, and Molotov cocktails.

FIREARMS AND SPECIAL WEAPONS

Using rifles, sniper rifles, syringes, bottles, and harpoon guns.

VEHICLES AND GAME OBJECTIVES

DRIVING AND OPERATING VEHICLES

Using various land, sea, and air vehicles for movement and infiltration.

GAME OBJECTIVES AND LORE

COLLECTING PUZZLE PIECES

Finding puzzle pieces to unlock bonus content and missions.

GEOGRAPHIC AND HISTORIC FACTS

Interesting facts and historical notes related to the game's setting.

GAME DEVELOPMENT TEAM

PROJECT LEAD AND DESIGN

Key personnel responsible for the game's overall vision and design.

PROGRAMMING TEAM

Individuals who developed the game's code and technical systems.

ART AND PRODUCTION

Creatives responsible for graphics, sound, and overall production.

TESTING AND MASTERING

Teams ensuring game quality, compatibility, and polish.

EIDOS INTERACTIVE US TEAM

QUALITY ASSURANCE

The team responsible for testing and ensuring the game's quality.

MARKETING AND PRODUCTION

Departments handling marketing, product management, and production.

SPECIAL THANKS

Acknowledgements for contributions and support during development.

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