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Flame FIRE - FM-DRUM Algorithm; BASSDRUM Algorithm

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10
FM: FM-DRUM
This algorithm is mainly used for different FM drum or synth sounds. This instrument has
the ability to be played tonally over all notes via MIDI (like a monophonic synth voice).
PARAMETER
Env
Pitch
Env
VCA
Osc
Carrier
Osc
Modulator
BIT
cTune
cFmAm
mFmAm
ptAtt
cDec
Env
VCA
mDec
Out
mTune
ptDec
Level
X
X
Bits
INSTRUMENT ALGORITHM
PAGE 1
level Volume
cTune carrier-Osc Tune
cFmAm carrier-Osc FM Amount
cDec carrier-Osc Decay
mTune modulator-Osc Tune
mFmAm modulator-Osc FM Amount
mDec modulator-Osc Decay
ptAtt pitch Attack
PAGE 2
ptDec pitch Decay
ptAmt pitch Amount
bits Audio Bit Reducer
BD: BASSDRUM
This algorithm is mainly used for different kickdrum sounds. With HOLD=0 the sound can
be held with the gate length (pressing a button). This instrument has the ability to be play-
ed tonally over all notes via MIDI (like a monophonic synth voice).
PARAMETER
Env
Pitch
Env
mix
VCA
Osc
BIT
Env
noise
Sample
VCA
drive
VCF
ptAmt
decay hold
nsDec
reso
ckLvl
tnLvl
type
cutof
Out
tune
ptDec
Level
Drive
X
X
Bits
PAGE 1
level Volume
tune Osz Tune
ptAmt Pitch Amount
ptDec Pitch Decay
drive Overdrive
decay Osz(Tone) Decay
hold 0=AR >0=AD Envelope
tnLvl Osz(Tone) Level
PAGE 2
ckLvl Click Level
ckTun Click Tune
smp01 16 Click samples/noise
cutof Filter Cutof Frequency
reso Filter Resonance
LP Filter Type
(LP, BP, HP ,Notch)
bits Audio Bit Reducer
X
ckTun
Sample
select