9
SD: SNAREDRUM
This algorithm is mainly used for different snare drum sounds. But noisy, filtered sounds
or dry, dark to light drum sounds can also be produced.
PARAMETER
Env
Pitch
Env
mix
VCA
Osc1
Osc2
drive
Env
noise
VCA
VCF
BIT
tuneM
ptAtt
tnAtt tnDec
nsAtt nsDec
reso cutof
Out
tune2
ptDec
Level
+
X
Bits
INSTRUMENT ALGORITHM
PAGE 1
level Volume
tuneM Tune Main Oszillator
tune2 Tune Oszillator2
mix Oszillator Mix
ptAtt Attack Pitch Envelope
ptDec Decay Pitch Envelope
tnAtt Attack Tone
tnDec Decay Tone
PAGE 2
noise Noise Level
reso Resonance
cutof Filter Cutof Frequency
nsAtt Attack Noise
nsDec Decay Noise
drive Overdrive
bits Audio Bit Reducer
HH: HIHAT
This algorithm is mainly used for different hi-hat or cymbal sounds. Noisy, filtered and
metallic sounds with different envelopes can be created. With HOLD=0 the sound can be
held with the gate length (pressing a button).
PARAMETER
PAGE 1
level Volume
tune Tune Metal/Samples
metal metal + 4 samples
nsMix Noise Level
attack Volume Attack
decay Volume Decay
hold 0= AR >0= AD Envelope
cutof Filter Cutof Frequency
PAGE 2
LP Filter Type
(LP, BP, HP ,Notch)
reso Filter Resonance
noMtG Mute Group
Env
mix
VCA
noise
Samples
Metal
Noise
VCF
attack
decay
hold
reso
nsMix
type
cutof
Out
Level
X
tune
tune
Sample
select