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Halex Impact 5.0 - Game Rules; 301 (G01) Game Rules; Double In;Double Out Options; Dart-Out Feature

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Halex Impact 5.0 Electronic dartboard 7
Game Rules
The Halex Impact 5.0 electronic dartboard is loaded with games and options. The rules for
each game are detailed below in the order they appear on the display when paging through
the games. The game number is indicated next to each game for your reference.
301 (G01)
This popular tournament and pub game is played by subtracting each dart from the starting
total until the player reaches exactly 0 (zero). If a player goes past zero it is considered a
“Bust” and the score returns to where it was at the start of that round. For example, if a
player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score
goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option).
• Double In - A double must be hit before points are subtracted from the total.
In other words, a player’s scoring does not begin until a double is hit.
• Double Out - A double must be hit to end the game. This means that an
even number is necessary to finish the game.
• Double In and Double Out - A double is required to start and end scoring
of the game by each player.
Dart-Out Feature (“01” games only)
The Enforcer has a special “DART-OUT” feature. When a player requires less than 160 to
reach zero, the estimate feature becomes active. The player can press the DART OUT
button to view the darts necessary to throw to finish the game (reach zero exactly). Doubles
and triples are indicated with 2 or 3 lines to the left of each number respectively.
Adjustable Difficulty Settings for 301 include 401, 501, 601, 701, 801, and 901. To
change to these more difficult settings, simply press the SELECT button. Each option is
played exactly as outlined for 301 with the exception of the starting total; 401 has starting
total of 401 points; 501 has starting total of 501 points and so on up to 901.