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Halex ORB - Page 7

Halex ORB
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Halex
Electronic
Dartboard
12
COUNT-UP
300
The
object
of
this
game
is
to
be
the
first
player
to
reach
the
specified
point
total
(300).
Point
total
is
specified
when
the
game
is
selected.
Each
player
attempts
to
score
as
many
points
as
possible
per
round.
Doubles
and
triples
count
2
or
3
times
the
numerical
value
of
each
segment.
For
example
a
dart
that
lands
in
the
triple
20
segment
is
scored
as
60
points.
The
cumulative
scores
for
each
player
will
be
displayed
in
the
LCD
display
as
the
game
progresses.
Additional
variations
of
this
game
are
detailed
below.
The
rules
are
the
same
except
the
point
total
varies
as
indicated
in
the
number.
COUNT-UP
800
COUNT-UP
900
COUNT-UP
999
COUNT-UP
400
COUNT-UP
700
High
Score
-
3
Rounds
The
rules
for
this
competitive
game
are
simple
-
Rack
up
the
most
points
in
three
rounds.
(nine
darts)
to
win,
Doubles
and
triples
count
as
2x
and
3x
that
segment’s
score
respectively.
Additional
variations
of
this
game
are
detailed
below.
The
rules
are
the
same
except
the
number
of
rounds
varies
as
indicated
in
the
number.
High
Score
-
4
Rounds
High
Score
-
10
Rounds
High
Score
-
5
Rounds
High
Score
-
11
Rounds
High
Score
-
6
Rounds
High
Score
-
12
Rounds
-7
Hi
-13
Round:
High
Score
-
8
Rounds
High
Score
-
14
Rounds
High
Score
-
9
Rounds
ROUND-THE-CLOCK
-r1
singles
Each
player
attempts
to
score
in
each
number
from
1
through
20
in
order.
Each
player
throws
3
darts
per
turn.
If
a
correct
number
is
hit,
he/she
tries
for
the
next
number
in
sequence.
The
first
player
to
reach
20
is
the
winner.
The
display
will
indicate
which
segment
you
are
shooting
for.
A
player
must
continue
shooting
for
a
segment
until
it
is
hit.
The
display
will
then
indicate
the
next
segment
you
should
shoot
for.
There
are
many
difficulty
settings
available
for
this
game.
Each
game
has
the
same
rules,
the
differences
are
detailed
as
follows:
ROUND-THE-CLOCK
5
-
Game
starts
at
segment
number
5
ROUND-THE-CLOCK
10
-
Game
starts
at
segment
number
10
ROUND-THE-CLOCK
15
-
Game
starts
at
segment
number
15
Halex
Electronic
Dartboard
13
Since
this
game
does
not
utilize
point
scoring,
the
double
and
triple
rings
count
as
single
numbers.
We
have
added
some
additional
levels
of
difficulty
to
this
game
for
those
looking
for
a
real
challenge!:
ROUND-THE-CLOCK
Double
-
Player
must
score
a
Double
in
each
segment
from
1
through
20
in
order.
ROUND-THE-CLOCK
Double
5
-
Game
starts
at
double
segment
5
ROUND-THE-CLOCK
Double
10
-
Game
starts
at
double
segment
10
ROUND-THE-CLOCK
Double
15
-
Game
starts
at
double
segment
15
ROUND-THE-CLOCK
Triple
-
Player
must
score
a
Triple
in
each
segment
from
1
through
20
in
order.
ROUND-THE-CLOCK
Triple
5
-
Game
starts
at
triple
segment
5
ROUND-THE-CLOCK
Triple
10
-
Game
starts
at
triple
segment
10
ROUND-THE-CLOCK
Triple
15
-
Game
starts
at
triple
segment
15
KILLER
This
game
will
really
show
who
your
friends
are.
The
game
can
be
played
with
as
few
as
two
players,
but the
excitement
and
challenge
builds
with
even
more
players.
To
start,
each
player
must
select
his
number
by
throwing
a
dart
at
the
target
area.
The
LCD
display
will
indicate
“SEL”
at
this
point.
The
number
each
player
gets
is
his
assigned
number
throughout
the
game.
No
two
players
can
have
the
same
number.
Once
each
player
has
a
number,
the
action
starts.
Your
first
objective
is
to
establish
yourself
as
a
“Killer”
by
hitting
the
double
segment
of
your
number.
Once
your
double
is
hit,
you
are
a
“Killer”
for
the
rest
of
the
game.
Now,
your
objective
is
to
“kill”
your
opponents
by
hitting
the
“double”
of
their
segment
number
until
all
their
“lives”
are
lost.
The
last
player
to
remain
with
lives
is
declared
the
winner.
It
is
not
uncommon
for
players
to
“team
up”
and
go
after
the
better
player
to
knock
him
out
of
the
game.
DOUBLE
DOWN
Each
player
starts
the
game
with
40
points.
The
object
is
to
score
as
many
hits
in
the
active
‘segment
of
the
current
round.
The
first
round,
the
player
must
throw
for
the
15
segment.
If
no
15's
are
hit,
his
score
is
cut
in
half.
If
some
15's
are
hit,
each
15
(doubles
and
triples
count)
is
added
to
the
starting
total.
The
next
round
players
throw
for
the
16
segment
and
hits
are
added
to
the
new
cumulative
point
total.
Again,
if
no
hits
are
registered,
the
point
total
is
cut
in
half.