This document describes an electronic dartboard, available in two models: A70-043 and A70-045.
Function Description:
The electronic dartboard is designed for recreational use, offering a variety of games and scoring features. It includes an LCD display for score tracking and automatic voice scoring, enhancing the user experience. The dartboard supports up to 8 players, with an initial setting for 2 players, making it suitable for group play. It comes with 26 pre-programmed games and 185 variations, providing extensive gameplay options. The device automatically enters a sleep mode after 10 minutes of inactivity to conserve power, and gameplay can be resumed by pressing the GAME button.
Important Technical Specifications:
- Power Source: 3 AA batteries (not included).
- Toe-Line Distance: 237cm from the face of the dartboard.
- Bullseye Height: 173cm from the ground.
- Input Voltage: 100-240V
- Input AC Frequency: 50/60 Hz
- Output Voltage: 5V
- Output Current: 0.5A
- Output Power: 2.5W
- Average Active Efficiency: 73.24%
- No-Load Power Consumption: 0.083W
Usage Features:
The dartboard features several control buttons for game setup and in-game actions:
- Game/Power Button: Used to turn the device on/off and select games (G01-G26) from the on-screen menu. During a game, pressing this button ends the current game and returns to the starting status.
- Option/Score Button: Selects different game options. During play, it can be pressed to view the current player's score and subsequent players' scores. If not pressed within 3 seconds, the game proceeds.
- Player/Cybermatch/Miss Button: Before starting a game, this button sets the number of players. Cybermatch allows playing against the device with various difficulty levels (C1-professional, C2-expert, C3-senior, C4-intermediate, C5-primary). During a game, pressing Miss reduces the number of remaining darts if a throw misses the dartboard.
- Handicap/Eliminate Button: Before starting a game, Handicap selects difficulty/options for different players. During a game, Eliminate clears the score for the current dart.
- Double/Sound On/Off Button: The Double button is only valid for the Count Down game. This button also toggles sound on or off.
- Start/Next Button: Starts a game or moves to the next player during a game.
Scoring Rules:
- Single scoring segment: score x 1
- Double scoring segment: score x 2
- Triple scoring segment: score x 3
- Outer bullseye: 25 x 1
- Center bullseye: 25 x 2
Game Instructions (Examples):
- G01 Count Down (301, 501, 601, 701, 801, 901, 999): Players subtract dart scores from a starting point, aiming to reach exactly zero. Reaching "1" or going past zero is a "BUST," and the score reverts to the previous score. Variations include "Double In" (must hit a double to start scoring), "Double Out" (must hit a double to reach zero and win), and "Double In/Out."
- G02 Count Down Team: A team-based version of Count Down, with 2 teams and 4 scores tracked. Player 1 and Player 3 play against Player 2 and Player 4. The first team to reach zero wins.
- G03 Count Up (100-900): Players accumulate scores from zero. The player with the highest score wins.
- G04 Standard Cricket (E00, E20, E25): Only segments 15, 16, 17, 18, 19, 20, and bullseye are in play. A segment is "open" after being hit three times (single counts as 1, double as 2, triple as 3). Players score points by hitting "open" segments. Once all players hit a segment three times, it "closes" and cannot be scored again. The player with the highest score wins. Variations include E00 (any segment), E20 (20 first, then 19-15, bullseye), and E25 (bullseye first, then 15-20).
- G05 No Score Cricket (Π00, Π20, Π25): Similar to Standard Cricket, but players aim to "close" segments by hitting them three times. The first player to close all target numbers wins.
- G06 Cut Throat Cricket (C00, C20, C25): Similar to Standard Cricket, but points scored by the current player are added to opponents' scores. The player with the lowest score wins.
- G07 Killer Cricket (H00, H20, H25): Similar to No Score Cricket, but hitting a closed number again eliminates an opponent's mark. The player who first closes all numbers wins.
- G08 Low Pitch Cricket (L00, L20, L25): Uses lower-numbered segments (1, 2, 3, 4, 5, 6, and Bullseye) instead of the standard Cricket segments.
- G09 Round Clock (105-320): Players must hit segments in a specific order indicated by the device. The first player to hit all segments wins. Variations specify whether any scoring segment, double, or triple counts, and the range of segments (1-5, 1-10, 1-15, 1-20).
- G10 Shoot Out (-05 to -21): Players start with original points. The device randomly indicates a number segment. Players must hit it within 10 seconds. Hitting the segment reduces one point from the total. The first player to reach zero wins.
- G11 Shang Hai (101, 105, 110, 115): Players throw one dart per number segment in order (e.g., 1-20 and bullseye for 101). Hitting scores points; missing does not. The player with the highest score after hitting the bullseye wins.
- G12 Halve It (H12): Players aim for specific numbers in sequence (12, 13, 14, any Doubles, 15, 16, 17, any Triples, 18, 19, 20, and Bull's Eye). Missing all three darts on a target in a round halves the player's score. The player with the most points at the end wins.
- G13 High Score (003-014): All segments are valid. Players have a set number of turns (e.g., 3 turns for 003, each turn is three darts). The player with the highest score after all turns wins.
- G14 Legs Over (003-021): Players start with original points. Each player must score higher than or equal to the previous player's three-dart total. Failing to do so, or pressing Start/Next without throwing, results in losing one point. When a player's point reaches zero, they are eliminated. The last player remaining wins. Requires more than two players.
- G15 Legs Under (U03-U21): Similar to Legs Over, but players aim to score less than or equal to the previous player's three-dart total. Scoring higher results in losing a point. The last player remaining wins. Requires more than two players.
- G16 Big6 (b03-b21): Players must hit the current target (starting with single-6) within three throws to save their "lives." The first or second throw hitting the target allows the player to choose the next target. The last player with a "Life" left wins.
- G17 Score Color (100-500): Each player throws a dart to determine their target color/block. Players then try to hit their target color to add to their score, aiming to reach a pre-set total. Hitting an opponent's color does not count. Bullseye counts towards the total. The first player to reach the final score wins.
- G18 Bonus Color (100-500): Same rules as Score Color, but if a player hits an opponent's target color, those points are added to the opponent's total score.
- G19 Correctional Color (100-500): Same rules as Score Color, but if a player hits an opponent's target color, those points are deducted from the player's total score.
- G20 No Score Color (003-007): Players aim to hit their target color to mark one point, reaching a pre-set total. Hitting an opponent's target color removes one mark from the player's total score and ends their turn. The bullseye counts. The winner is the only player with marks remaining.
- G21 Free Dart Color (005-020): Players aim to hit their target color to gain the highest possible score within a pre-set number of darts. Hitting an opponent's color does not count. The bullseye counts. The player with the highest score after all darts are thrown wins.
- G22 Shooting I: Players throw three darts per round. The player with the highest three-dart total score wins the round, scoring one point. The first player to score 7 points wins.
- G23 Shooting II: Same as Shooting I, but only darts landing in segments 15, 16, 17, 18, 19, 20, and bullseye count. The first player to score 7 points wins.
- G24 Shooting III: Same as Shooting I, but the first player to score 4 points wins, or the game lasts seven rounds, and the player with the highest score wins.
- G25 Shooting IV: Same as Shooting III, but only darts landing in segments 15, 16, 17, 18, 19, 20, and bullseye count. The first player to score 4 points wins, or the game lasts seven rounds, and the player with the highest score wins.
- G26 Gotcha (101-901): Players start with 0 points and accumulate scores. The first player to reach a specified point total exactly wins. Exceeding the total results in a "burst," and the score reverts to its state before the last darts were thrown. Players can "Bomb" opponents by equaling another player's score with any dart, reducing that opponent's score to zero.
Maintenance Features:
- Troubleshooting No Scores: Check if the game is in 'Settings' or 'Pause' mode. Verify that sensor elements or function keys are not stuck.
- Stuck Sensor Elements/Function Keys: If a sensor element is jammed (indicated by a warning signal and flashing indicator), gently extract the dart or move the element to free it. This usually resolves the issue, and scoring resumes.
- Removing Broken-Off Dart Tips: Soft tips are recommended for safety. If a tip breaks off and remains stuck, carefully pull it out with tweezers. If too short to pull, it can be pushed through the hole using a perfect soft tip dart. Never use a sharp metal object, as it can damage the electronics. Heavier darts increase the risk of tip breakage.
- Electric Current Fluctuations/Electro-Magnetic Interference: In extreme cases (e.g., severe thunderstorms, close proximity to electric motors or microwave ovens), the electronics may fail or give false results. To reset, unplug the device, wait several seconds, and plug it back in. Ensure the source of interference is eliminated.
- Maintenance, Care, Storage:
- IMPORTANT: Always remove the plug from the socket before cleaning.
- Clean the dartboard with a damp cloth only. The power adapter must not come into contact with moisture.
- For frequent use, clean the front surface, keys, and screen with a damp cloth and a mild detergent solution. Wipe dry with a soft, dry cloth.
- If storing for an extended period, cover the dartboard with cloth to protect it from dust.
- Store the item in a dry, clean condition at room temperature.
Safety Warning:
Darts is a skill game for adults and is not suitable for children under 14 years of age. Darting equipment can cause serious injury to adults or children. It should not be used without direct adult supervision. Extreme caution is advised, especially when used without parental consent or supervision. Do not aim darts at others.
Environmental Disposal:
The product and/or batteries should not be disposed of with domestic waste, as they contain substances harmful to the environment and health. Please use designated collection points or recycling facilities for disposal.
Battery Installation:
Requires 3 AA batteries (not included).
- Install batteries with correct polarity.
- Do not mix different types of new or used batteries.
- Installation by an adult is recommended.
- Dispose of batteries responsibly.
- Do not dispose of batteries in fire.