2
NT
Rl
GA
PROG
FROM
THE
KEYBOARD
1
SET:
RUN
2.
PHESS*· COTO
(~t~~
•
1
11
1
Add ess
3
SET:
PROG
4 Press keys m program
sequence.
5.
SET:
RUN
6. PHESS*:
1
°
0
1
:
0
'
(St'art.;go
!)
~ress
The program
w1ll
e~
cute
the 1nstruct1on m
the
start1ng address
when
CONTINUE
1s
pressed.
7
Enter
data and press
CONTINUE as neces-
sary
for
program exe-
cutlon.
Wh~,
entering
a program,
the address
for
the instruc-
tlon entered and the code
of
that
mstruct1on a re dis-
played in
the
X register.
FROM
A
MAGNETIC
CARD
1. SET:
RUN
2.
3.
4.
5.
PRESS*·~
-'
Ct~~ü
·~~
Address
Insert card, press:
ENTER
PRESS*-~
c~~~~g)
·~
Address
Enter data and press
CONTINUE as neces-
sary
for
program exe-
ccution.
NOTE
When
entering
or
record·
mg
a program:
1)
Hold the ENTER
or
RECORD key pressed
until
the card is par-
tlally
ejected
from
the
card reader.
2) The contents
of
Y and
Z are unchanged.
3)
ENTER: contents of
X unchanged.
RECORD: contents
of
X destroyed.
0.
0.
00
00
c.c--·------- 57
Step
2c
contams the
mstruct1on.
PAUSE
See
"CORRECTING A PROGRAM STEP" (Page
25)
if
an
mcorrect
mstruct1on
1s
entered
1n
the program .
...
NOTE
Any address can be used
for
the f1rst program step. How-
ever. a begmnmg address of 0-0
1s
generally used because
of the
conven1ence prov1ded by the END mstruct1on. Core
storag~~
1s
usually used beg1nnmg at the
top
(location 0-0)
for
program
storage and begmn1ng at the bottom (register
F)
for
data storage.
RECORDING
A
PROGRAM
Two programs can be recorded on each magnetic card.
The programs are designated A and
8.
To read
or
record
program
A,
insert
the card with the A arrow pointing down
and
the
printed
s1de
of the card toward the keyboard. To
read
or
record program
B,
insert the card in the same
manner with
the
B arrow
pointing
down.
1.
SET:
RUN
2.
3.
Pl=iESS:
~
~~;v
~
A
ddr
ess
INSERT CARD,
PRESS:
RECORD