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HP REVERB G2 OMNICEPT EDITION - User Manual

HP REVERB G2 OMNICEPT EDITION
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1.
HP REVERB G2 OMNICEPT
EDITION FAQ
NOT FOR USE IN INDIANOT FOR USE IN INDIA
Enhancing VR applications & experiences by capturing the
human condition to positively impact training, wellness,
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FAQ
HP REVERB G2
OMNICEPT EDITION
2
1.0 OMNICEPT EDITION HEADSET
3
2.0 GENERAL QUESTIONS
7
3.0 STEAMVR
8
4.0 WINDOWS MIXED REALITY (WMR)
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HP REVERB G2 OMNICEPT EDITION Specifications

General IconGeneral
BrandHP
ModelREVERB G2 OMNICEPT EDITION
CategoryVirtual Reality Headsets
LanguageEnglish

Summary

Omnicept Edition Headset Features and Setup

Spatial Audio Explained

An immersive sound environment where users perceive sound sources originating from objects relative to their position.

Foveated Rendering Benefits

Focuses GPU rendering on the user's center of gaze to increase image quality and free up GPU workload.

Headset Calibration

Recommends eye-tracking and IPD calibration for new users to achieve the most accurate results.

SteamVR Tracking Support

SteamVR tracking is not officially supported by HP or Valve on the Reverb G2 Omnicept Edition.

General Questions and Configuration

Connecting Headset Cables

Recommended order for connecting headset cables to the PC and power supply for optimal setup.

Optimizing Resolution

Guidance on adjusting headset resolution within Windows Mixed Reality Portal and SteamVR.

Minimum Platform Configuration

Details recommended hardware specifications for graphics, processor, memory, and video output.

Crisp Image Troubleshooting

Tips to achieve a crisper image, including headset positioning, IPD adjustment, and lens cleaning.

SteamVR Integration and Usage

Steam and SteamVR Overview

Explains Steam as a platform and SteamVR as a framework connecting VR software to hardware.

Installing SteamVR

Step-by-step guide on how to download, install, and set up SteamVR and Mixed Reality for SteamVR.

Launching SteamVR Applications

Procedure for connecting the headset and launching applications that require SteamVR.

Developing for Windows Mixed Reality

Guidance on developing for Windows MR without SteamVR using Unreal Engine and Unity.

Windows Mixed Reality (WMR) Operations

Headset Tracking Challenges

Common tracking issues like 3DOF and solutions, including room setup and clear camera views.

Controller Tracking Solutions

Ensuring controllers track by keeping them visible to headset cameras and checking pairing.

Offline WMR Usage

Confirms WMR can be used offline after initial internet-based configuration and updates.

Disabling Controller Windows Button

Instructions to disable the Windows button on controllers via registry edit for kiosk mode.

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