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InterAct Accessories GameShark Pro - Code Testing and Memory Mapping; Testing Found Codes; Memory Area Definitions; Unknown Value Search Guide

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Using the 'Equal To' function, set the value to 2.
Hacking Tip: The value for the 'Equal To' function is in decimal for ease of us.
Now a listing of the amount of current possibilities is displayed on the screen.
Return to the game and score another basket. Do another 'equal to' search using the
current value of your score (i.e. 4). Continue to search as your score increases until the
number of possible codes is 10 or less.
Now comes the fun part, determining which code is the correct one. As you gain
experience training and hacking games, this process becomes easier. In this case, the
codes should be:
Home Team Score: 800152c4 xxxx
Away Team Score: 80016700 xxxx
Q: How do I test the code that I have found?
A: To test a code, highlight it in the 'Possibilities' list on the left side of the View Search
Results screen and press 'X.' This will move it to the 'Active Codes' list on the right side
of the screen. Now, return to the game and continue to play. The score for the team you
were searching for should never increase. It should remain at the value you set in the
'Active Codes' list.
Q: What do the memory numbers 1 - 9 mean in terms of the memory that they
cover?
A: The numbers 1 - 9 actually refer to a range of memory. They are as follows:
1 = 80000000 through 80047fff
2 = 80048000 through 8007ffff
3 = 80080000 through 800b7fff
4 = 800b8000 through 800effff
5 = 800f0000 through 80127fff
6 = 80128000 through 8015ffff
7 = 80160000 through 80197fff
8 = 80198000 through 801c7fff
9 = 801c8000 through 801fffff
Q: How do I search for an unknown value?

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