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InterAct Accessories Quantum FighterPad - Programming Hold Button; Programming No-Button Time

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same button press a number of times into the same button. For example, the procedures for
programming the Z button as pressing
for a while then pressing , then pressing , then
pressing
, and then pressing A + B is shown below:
1. Press the PROGRAM button until a "beep-beep" sound is heard to turn programming
function ON. The PROGRAM LED will flash indicating that the program function is active.
Press the "Z" button until a "beep" sound is heard. At the same time, the PROGRAM LED stops
flashing and becomes illuminated which indicates that the button pressed has been accepted.
2. Press the
button until a beep sound is heard.
3. Repeat procedure "3" three times.
4. Press the
button until a "beep" sound is heard.
5. Press the
button and button at the same time until a "beep" sound is heard.
6. Press the
button until a "beep" sound is heard.
7. Press the "A" button and the "B" button at the same time until a "beep" sound is heard.
8. Press the PROGRAM button until a "beep-beep" is heard to turn programming function
OFF. The PROGRAM LED will be extinguished.
The above programming example gives the button-hold time for the
button about quarter of a
second. Although this hold time could be fine for most games, it may be too long or too short for
some games. The length of hold time can be adjusted by adding or reducing the number of
button programmed in procedure "4" above.
Notes: The Quantum FighterPad will not function for game play during programming.
When more than one button is pressed at the same time, the Quantum FighterPad will still
generate one beep sound. The number of buttons pressed at the time the Quantum FighterPad
beeps will be taken as the total number of buttons to be programmed for that step. Buttons
pressed after the beep sound will not be accepted until all the buttons pressed are released.
Programming Hold Button
In some games, the special moves may require that the fire buttons be kept pressed while
pressing a combination of other fire buttons. This type of special move can be easily
implemented with the Quantum FighterPad. The following example shows the procedures for
programming the Z button as "Hold B" while at the same time pressing the
button and then
pressing the Y button.
1. Press the PROGRAM button until a "beep-beep" is heard to turn the programming
function ON. The PROGRAM LED will be flashing indicating that program function is
active.
2. Press the "Z" button until a "beep" sound is heard. At the same time, the PROGRAM LED
stops flashing and becomes illuminated, which indicates that the button pressed has
been accepted.
3. Press the "B" button and
button at the same time until a "beep" sound is heard.
4. Press the "B" button and "Y" button at the same time until a "beep" sound is heard.
5. Press the PROGRAM button until a "beep-beep" is heard to turn the programming
function OFF. The PROGRAM LED will be extinguished.
Programming the No-Button Time
In normal programming there is no time interval incorporated between consecutive steps.
However, some special moves may require that there is at least some time interval between two
consecutive steps during which no button is pressed. In order to assure such special moves can
be implemented, the Quantum FighterPad is equipped with a programmable "space" period which
is defined as the time interval between two consecutive steps in which no button is pressed.