EasyManua.ls Logo

JamHub GreenRoom - Effects Engine Guide; Model Comparisons; Useful Hook-up Diagrams

JamHub GreenRoom
12 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
14 15
Model Comparisons
Feature BedRoom GreenRoom TourBus
Audio channels 15 total – 5 stereo, 5 mic 21 total – 7 stereo, 7 mic 21 total – 7 stereo, 7 mic
Outputs 5 headphone 7 headphone
1 USB
7 headphone
1 USB
SoleMix
TM
remotes included None One Two
SoleMix remote connectors One Four Four
Phantom power No Yes Yes
Recording Analog via 1/4” jack Analog via 1/4” jack or
digital via USB
Analog via 1/4” jack or
digital via USB or
integrated recorder
Useful hook-up diagrams to review
(GreenRoom model shown)
Here’s the guide to the effects engine
in your JamHub
®
silent rehearsal studio
Effects table -- Note: A smaller copy of this table is on the bottom of your JamHub
Dial Location Name of effect Description Left Brain Right Brain
A Slap D Slap-back Delay A delay that represents a
room with a hard wall at
the opposite end.
For that rock-a-billy sound.
B Ping D Ping Pong Delay Your JamHub is a full stereo
device and this ping pong
delay takes advantage
of that.
Delays in stereo, very nice.
Listen to it with both ears.
C Big Big Ambiance A big room with a fair
amount of reections.
This one has ambiance
in the name. Hearing
is believing.
D Early Early Reections A delay with a series of
early reections.
A small, dead room with
walls close by.
E Chorus Chorus Pitch and time modulation
to create a sound that is
sometimes called “larger”
than the dry signal.
A phaser and a anger
together gives you a chorus
like effect. Check it out.
F Echo Echo A repeat of the original
signal.
Echo, echo, echo…
G Flanger Classic anger effect Essentially a sweeping
comb lter where the
original signal is mixed with
a time changing original
signal.
Flangers sound like a jet
yby. Try it, you might
like it. But again, let’s
keep it limited to a song
or two, okay?
H Phaser Classic phase shifting effect Modulated peaks and
troughs.
(just like the classics)
Phaser effect for you vocals.
Try it, but only once in a
while for effect.
I Spring Reverb Spring
(2.0 seconds)
2.0 seconds of reverb from
a spring reverb tank.
Spring reverbs on a mic?
Why not? And it won’t
crash the tank if you knock
your JamHub while using
this setting.
J Chapel Reverb Chapel
(3.0 seconds)
3.0 seconds of reverb with
plenty of late reections.
Reverb that’s between a
church and a big hall.
K Gated Reverb Gated
(0.8 seconds)
A gated reverb that’s 0.8
seconds long.
Adds a little bit of reverb
without making things
sound too cluttered.
L Reverse Reverb Reverse
(1.2 seconds)
A reverse reverb with 1.2
seconds of reverb time.
What? Reverse reverb?
Okay, let’s give it a try!
M Church Reverb Church
(7.0 seconds)
7.0 seconds of reverb with
a lot of late reections.
Making music at church has
never been this easy.
N Med Reverb Room
(1.8 seconds)
1.8 seconds of reverb with
short early reections.
Like playing a small room
with hard surfaces and
more reections.
O Hall Reverb Big Hall
(2.8 seconds)
2.8 seconds of reverb with
later reections.
Like playing in a room that
ts 300~500 people.
P Small Reverb Small Hall
(1.5 seconds)
1.5 seconds of reverb with
early reections.
Like playing in a room that
ts 100 people.
Mu s i c ian
#
1
Se c t ion
#
1
Mu s i c ian
#
2
Se c t ion
#
2
Mu s i c ian
#
3
Se c t ion
#
5
Mu s i c ian
#
4
Se c t ion
#
6
Mu s i c ian
#
1
Se c t ion
#
1
Mu s i c ian
#
2
Se c t ion
#
2
Mu s i c ian
#
3
Se c t ions
#
3 +
#
4
Mu s i c ian
#
5
Se c t ion
#
6
Mu s i c ian
#
4
Se c t ion
#
5
4 musicians
5 musicians
Note: for more control musician
#
3 has split their
instrument and vocals over two input sections.

Related product manuals