14 15
Model Comparisons
Feature BedRoom GreenRoom TourBus
Audio channels 15 total – 5 stereo, 5 mic 21 total – 7 stereo, 7 mic 21 total – 7 stereo, 7 mic
Outputs 5 headphone 7 headphone
1 USB
7 headphone
1 USB
SoleMix
TM
remotes included None One Two
SoleMix remote connectors One Four Four
Phantom power No Yes Yes
Recording Analog via 1/4” jack Analog via 1/4” jack or
digital via USB
Analog via 1/4” jack or
digital via USB or
integrated recorder
Useful hook-up diagrams to review
(GreenRoom model shown)
Here’s the guide to the effects engine
in your JamHub
®
silent rehearsal studio
Effects table -- Note: A smaller copy of this table is on the bottom of your JamHub
Dial Location Name of effect Description Left Brain Right Brain
A Slap D Slap-back Delay A delay that represents a
room with a hard wall at
the opposite end.
For that rock-a-billy sound.
B Ping D Ping Pong Delay Your JamHub is a full stereo
device and this ping pong
delay takes advantage
of that.
Delays in stereo, very nice.
Listen to it with both ears.
C Big Big Ambiance A big room with a fair
amount of reections.
This one has ambiance
in the name. Hearing
is believing.
D Early Early Reections A delay with a series of
early reections.
A small, dead room with
walls close by.
E Chorus Chorus Pitch and time modulation
to create a sound that is
sometimes called “larger”
than the dry signal.
A phaser and a anger
together gives you a chorus
like effect. Check it out.
F Echo Echo A repeat of the original
signal.
Echo, echo, echo…
G Flanger Classic anger effect Essentially a sweeping
comb lter where the
original signal is mixed with
a time changing original
signal.
Flangers sound like a jet
yby. Try it, you might
like it. But again, let’s
keep it limited to a song
or two, okay?
H Phaser Classic phase shifting effect Modulated peaks and
troughs.
(just like the classics)
Phaser effect for you vocals.
Try it, but only once in a
while for effect.
I Spring Reverb Spring
(2.0 seconds)
2.0 seconds of reverb from
a spring reverb tank.
Spring reverbs on a mic?
Why not? And it won’t
crash the tank if you knock
your JamHub while using
this setting.
J Chapel Reverb Chapel
(3.0 seconds)
3.0 seconds of reverb with
plenty of late reections.
Reverb that’s between a
church and a big hall.
K Gated Reverb Gated
(0.8 seconds)
A gated reverb that’s 0.8
seconds long.
Adds a little bit of reverb
without making things
sound too cluttered.
L Reverse Reverb Reverse
(1.2 seconds)
A reverse reverb with 1.2
seconds of reverb time.
What? Reverse reverb?
Okay, let’s give it a try!
M Church Reverb Church
(7.0 seconds)
7.0 seconds of reverb with
a lot of late reections.
Making music at church has
never been this easy.
N Med Reverb Room
(1.8 seconds)
1.8 seconds of reverb with
short early reections.
Like playing a small room
with hard surfaces and
more reections.
O Hall Reverb Big Hall
(2.8 seconds)
2.8 seconds of reverb with
later reections.
Like playing in a room that
ts 300~500 people.
P Small Reverb Small Hall
(1.5 seconds)
1.5 seconds of reverb with
early reections.
Like playing in a room that
ts 100 people.
Mu s i c ian
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1
Se c t ion
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1
Mu s i c ian
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2
Se c t ion
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2
Mu s i c ian
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3
Se c t ion
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5
Mu s i c ian
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4
Se c t ion
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6
Mu s i c ian
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1
Se c t ion
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1
Mu s i c ian
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2
Se c t ion
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2
Mu s i c ian
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3
Se c t ions
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3 +
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4
Mu s i c ian
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5
Se c t ion
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6
Mu s i c ian
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4
Se c t ion
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5
4 musicians
5 musicians
Note: for more control musician
#
3 has split their
instrument and vocals over two input sections.