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8072.03 Karella Dartautomat CB-50
G05 = Game 5 = ENGLISH CRICKET
ThisgameisanothervariationofCRICKETandconsistsoftworoundswhereplayershavedierentobjectives
topursue.Intherstround,PlayerNo.2triestohittheBullseyes.TheymusthitatotalofnineBullseyestocom-
plete Round 1, with the DOUBLE BULL’S EYE counting as two hits. Meanwhile, Player No. 1 tries to score as
many points as possible. Double and triple segments count as double and triple points. Player No. 1 must score
at least 40 points in each round because only points above 40 are counted (e.g., if the total score after three
throws is 45, the points scored are 5). If the total score after three throws is below 40 points, no points are award-
ed. Once Player No. 2 has hit nine Bullseyes, the roles switch for both players. The game ends when Round 2 is
completed, meaning when Player No. 1 hits nine Bullseyes. The player with the highest total score wins.
G06 = Game 6 = ADVANCED CRICKET
In this challenging variation of CRICKET, players must “close” the segments 20, 19, 18, 17, 16, 15, and Bullseye
by hitting only double and triple segments. Double segments count as single hits, and triple segments count as
doublehits.Theplayerwhorstclosesallsegmentsandachievesthehighestscorewins.
G07 = Game 7 = SHOOTER
This game tests the players’ ability to place multiple darts in a segment during one turn. The computer randomly
selects the segment to aim for. The points are scored as follows:
Single segment = 1 point
Double segment = 2 points
Triple segment = 3 points
If the computer selects Bullseye, the outer Bullseye is worth 2 points, and the inner Bullseye is worth 4 points.
The player with the most points at the end of the game is the winner.
G08 = Game 8 = BIG SIX
This game allows players to dictate the target for their opponents. However, players must earn the chance to
choosethetargetbyhittingthecurrenttarget.ThersttargetisSingle6.Beforethegamebegins,playersmust
agree on how many “lives” each player has. Within three throws, Player 1 must hit a “6” to save their life. After
hitting this target, the next dart determines the opponent’s target. If Player 1 fails to hit the target, they lose a
life and the opportunity to choose the next target. Player 2 must then attempt to hit the “6,” and so on. Single,
Double, and Triple segments are considered separate target segments in this game. The goal is to choose target
segmentsthataredicultfortheopponenttohit(e.g.,“DoubleBull’sEye”or“Triple20”),causingthemtolose
their “lives.” The player who is the last one with remaining “lives” wins.
G09 = Game 9 = OVERS
In this game, each player must score more points than the previous player in three throws. Before the game
begins, the number of “lives” or rounds is determined. If a player scores fewer or the same number of points as
theirpredecessor,theylosea“life.”TheLEDdisplayontherightsideashesonceforeachlostlife.Theplayer
who is the last one with remaining “lives” wins.
G10 = Game 10 = UNDERS
This game is the opposite of OVERS. Players must score fewer points than their predecessors. The game starts
with the highest possible score (180 points). If a player scores more points than their predecessor, they lose
a “life.” Any dart outside of the segments and dropped darts are penalized with 60 points. The last player with
remaining “lives” wins.
G11 = Game 11 = COUNT-UP
Theobjectiveofthegameistobethersttoreachthepredeterminedtotalscore(300),whichissetwhenselect-
ing the game. Each player attempts to accumulate as many points as possible in each round. Double and triple
segments double or triple the numerical value of the individual segments, respectively. For example, if a dart
lands in the Triple 20 segment, that’s worth 60 points. The total score for each player is displayed on the screen
as the game progresses. Other variations of this game are described below. The rules are the same except for
the varying total score as indicated by the last number.