There are total 9 selections of players from 1 player mode
to 8 players mode plus a computer player mode. Press
the Enter button to conrm the selection and start the
game. For more than 4 players, some players will share
the player score display.
5. If the option you selected and conrmed is at computer
player mode, you will play against the computer. Press
the Up or Down buttons to select the levels of the
computer player and press the Enter button to start the
game. The ve levels of computer player are as follow:
C-1: Beginner
C-2: Intermediate
C-3: Advanced
C-4: Expert
C-5: Professional
6. In case the game has 25/50 bull options, you can press
the Up or Down buttons to select and press the Enter
button to conrm the selection. 25/50 (outer bull is 25
and inner bull is 50) and 50/50 (both inner and outer bull
is 50)
7. During the game, when the computer announces “NEXT
PLAYER”, any pressure on the segments will not activate
the dartboard. The player is required to remove all the
darts and press the Next button for the next player's
round. The dartboard will automatically switch to the
next player if the board has not been played for roughly
10 seconds after the “NEXT PLAYER” announcement.
8. Press the Miss button to score 0 and record one dart
when a dart hits on the WEB dart catcher or misses the
board altogether during the play of the game.
9. If you want to reset the game, press the Reset button and
hold for 2 seconds.
10. During the course of playing, you can press the Enter
button to check the scores of other players.
11. Press and hold the On/O button for 3 seconds to turn
o the game. For energy saving purpose, the board is
equipped with an auto power o feature. If the game has
not been played for 30 minutes, the game will turn o
automatically.
GAME SELECTION
GAME DESCRIPTION
DISPLAY
NO. OF
OPTION/
VARIATIONS
NO. OF
PLAYERS
G01 301 301 6/ 12 1-8
G02 501 501 6/ 12 1-8
G03 601 601 6/ 12 1-8
G04 701 701 6/ 12 1-8
G05 801 801 6/ 12 1-8
G06 901 901 6/ 12 1-8
G07 301 League 3L1 6/ 48 1-8
G08 501 League 5L1 6/ 48 1-8
G09 601 League 6L1 6/ 48 1-8
G10 701 League 7L1 6/ 48 1-8
G11 801 League 8L1 6/ 48 1-8
G12 901 League 9L1 6/ 48 1-8
G13 Count Up CUP 9 / 18 1-8
G14 Round the
Clock
rCL 12 1-8
G15 Shanghai SHi 4 1-8
G16 High-Score HiS 12 / 24 1-8
G17 Shoot Out S-0 19 1-8
G18 Cricket Cri 3 / 6 1-8
G19 No Score
Cricket
NSc 3 / 6 1-8
G20 Cut Throat
Cricket
CUc 3 / 6 1-8
G21 Killer Cricket LLc 3 / 6 2-8
G22 Low Pitch
Cricket
LPc 3 / 6 1-8
G23 Color CL2 5 1-8
G24 Bonus Color BC2 5 18
G25 Correctional
Color
CC2 5 1-8
G26 No Score Color NC2 5 2-8
G27 Free Dart Color FdC 4 1-8
G28 Overs orS 19 / 38 2-8
G29 Unders Und 19 / 38 2-8
G30 Halve-It HAL 1 / 2 1-8
G31 Big-6 biG 19 2-8
G32 21 Points 21P 7 1-8
G01 301 TO G901
OPTIONS:
• L01, L02, L03, L04, L05, L06
• 25/50 Bull options
• 50/50 Bull options
Each player begins with 301 points, and must reach exactly
zero to win. The score of each dart thrown is subtracted from
the beginning score of each round. Exceeding zero causes the
player to “Bust”, and the score returns to what it was before that
round. The turn is over and next player is up.
Each player throws 3 darts each turn, the segment being hit will
light up.
OPTION MEANING DISPLAY
AS
L01 Single in/ Single Out
L02 Double in/ Single Out D IN
L03 Single in/ Double Out D OUT
L04 Double in/ Double Out D IN / D
OUT
L05 Single in/ Master Out M OUT
L06 Double in/ Master Out D IN / M
OUT
• G02 501 starts with 501 points.
• G03 601 starts with 601 points.
• G04 701 starts with 701 points.
• G05 801 starts with 801 points.
• G06 901 starts with 901 points.
G07 301 LEAGUE TO G12 901 LEAGUE
OPTIONS:
• L01, L02, L03, L04, L05, L06
• 25/50 bull options
• 50/50 bull options
This game is played the same as 301 to 901, except each player
has a partner(s), as in league play, 2 teams with 2-4 players on
each team. Team 1 = player 1, player 3, player 5 and player 7;
Team 2 = player 2, player 4, player 6 and player 8, depending
on how many player with in a team. Any team player can win
the game.
Similar to the 301-901 games, the team will win when one
player's score reaches exactly zero, but his/her teammate's
score must be lower than or equal to the sum of the score of
the opposing team. Otherwise the score of the current player
returns to the beginning of the turn. That team cannot win at
that time.
Once a player's score is below 181 for Single Out option, or
below 171 for Double Out option, if his/her teammate's score
is lower than or equal to the sum of the score of the opposing
team, the dartboard will announce “Go For Out”. It will conrm
he/she has a chance to win in this round. Otherwise the
dartboard will announce “Freeze”, even if his/her score comes
to exactly zero in this round, that team cannot win at that time.
G13: COUNT UP
OPTIONS:
• 100, 200, 300, …... 900
• 25/50 Bull
The objective is to beat the other players by being the rst to
reach a preset score. The score will be accumulated for each
dart, the rst player who reaches or goes over the set points will
be the winner. The set point options are 100, 200, 300 … 900.
OPTION
100 200 300 400 500 600 700 800 900
SET
POINTS
100 200 300 400 500 600 700 800 900
G14: ROUND THE CLOCK
OPTIONS:
• 105, 110, 115, 120, 205, 210, 215, 220, 305, 310, 315, 320
Hit in strict order of 1, 2, 3 …until 5, 10, 15 or 20s are reached
with straight, double or triple shots depending on the
performance level. The rst player to reach the nal score is
the winner. Players start their next turn with the next correct
number in the sequence. The computer will display the number
that the player has to hit.
105,110,115,120: The last number is 5,10,15,20 respectively
regardless of single, double or triple.
205,210,215,220: The last number is 5,10,15,20 respectively
and only double is valid.
305,310,315,320: The last number is 5,10,15,20 respectively
and only triple is valid.
G15: SHANGHAI
OPTIONS:
• L01, L05, L10, L15
Each player has to proceed around the board to score from
1 through 20 and then the bull's eye. Throw a dart for each
number and the player who gets the highest scores wins. Each
player can score on any correct segments (single X 1, Double X
2, Triple X 3) and selections are varied as follows:
OPTION DESCRIPTION
L01 the game starts from segment 1
L05 the game starts from segment 5
L10 the game starts from segment 10
L15 the game starts from segment 15
G16: HIGH-SCORE
OPTIONS:
• H03, H04, H05……H14
• 25/50 Bull
Each player has to rack up the most points in 3, 4, 5…or 14
rounds (each round 3 darts) to win. Doubles and triples count
as 2X and 3X that segment's score respectively. The cricket
display will count how many rounds you have played.
H03, H04, H05 ….. H14 represent 3, 4, 5….. 14 rounds
respectively.
G17: SHOOT-OUT
OPTIONS:
• 11, -12……-20
The computer will randomly display a score for the player to
hit (light up the random number). One correct hit scores one
mark. The rst player who hits 11, 12, 13 … 20 marks depending
on the level of diculty is the winner. If a player does not hit
the board within 10 seconds, it will automatically change to
another number for the player to hit and it counts as you hit
on the wrong number. The player’s score display will show the
number of targets left. In this game double & triple are treated
as single.
G18: CRICKET
OPTIONS:
• C00, C20, C25
• 25/50 Bull
1. Following the standard rules, the Cricket will only use the
number 15-20 & bull's eye. All valid hits will be conrmed
& displayed by the cricket display.
2. When a number has been hit 3 times by a player, it is then
'open' (number closed and opens for scoring) to that
player and any further hits will score points as thrown.
3. Once a number has been hit 3 times by all players, that
number is then 'closed' and can no longer be scored
upon by any player.