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KOTO SOFT 590 - Specialized Cricket and Dart Games

KOTO SOFT 590
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4. A player who has 'opened' a number can continue to
score on that number until it becomes 'closed'.
5. A player wins the game when he rst 'closes' all the
numbers and has equal or greater scores than the other
players. However if players are tied on points, or have no
points, the rst player to 'close' all numbers wins.
6. And if a player has 'closed' all numbers rst, but is behind
on points, scoring continues on 'open' numbers. If that
player has not accumulated the highest point total by
the time another player 'closes', the player with the most
points will be the winner.
OPTION DESCRIPTION
C00 hit & 'open' the numbers 15-20 and bull's eye at
any order.
C20 hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
C25 hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
CRICKET ONE
TIME
TWO
TIMES
OPEN CLOSE
SIGN
1. Single segment : Count one time
Double segment : Count two times
Triple segment : Count three times
2. The segment will be 'opened' if already hit more than
three times. It will be 'closed' if all players 'open' the same
segment
G19: NO SCORE CRICKET
OPTIONS:
• 000, 020, 025
• 25/50 Bull
This game is similar to Cricket game EXCEPT no score is made.
The winner is the player who rst 'closed' all the points.
OPTION DESCRIPTION
000 hit & 'open' the numbers 15-20 and bull's eye at
any order.
020 hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
025 hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
G20: CUT THROAT CRICKET
OPTIONS:
• 00C, 20C, 25C
• 25/50 Bull
Similar basic rules as Cricket game EXCEPT points are added to
your opponents' total once scoring begins. The player who rst
'closes' all segments with the fewest scores wins. This variation
enables players to rack up scores for his/her opponents,
digging them into a deeper hole.
OPTION DESCRIPTION
00C hit & 'open' the numbers 15-20 and bull's eye at
any order.
20C hit & 'open' the number 20 first, then in order
'open' numbers 19, 18, 17, 16, 15 & bull's eye.
25C hit & 'open' the bull's eye first, then in order 'open'
numbers 15, 16, 17, 18, 19 & 20.
G21: KILLER CRICKET
OPTIONS:
• H00
• H20
• H25
• 25/50 & 50/50 Bull
The game is similar to the No Score Cricket game EXCEPT when
you 'closed' a number, and your opponents do not, you can
eliminate opponent's marking by hitting the same number
again. The winner is the player who 'closed' all the numbers.
OPTION DESCRIPTION
H00 Hit and 'open' numbers 15-20 and bull's eye in
any order.
H20 Hit and 'open' the number 20 first, then in order
'open' numbers 19,18,17,16,15 and bull's eye
H25 Hit and 'open' bull's eye first, then in order 'open'
numbers 15,16,17,18,19 and 20.
G22: LOW PITCH CRICKET
OPTIONS:
• E00
• E20
• E25
• 25/50 & 50/50 Bull
The game is similar to the Cricket game. EXCEPT the numbers
to be shot are changed from “15 to 20 and bull's eye” to “1 to 6
and bull's eye”.
OPTION DESCRIPTION
E00 Hit and 'open' numbers 1-6 and bull's eye in any
order.
E20 Hit and 'open' the number 6 first, then in order
'open' numbers 5, 4, 3, 2, 1 and bull's eye.
E25 Hit and 'open' bull's eye first, then in order 'open'
numbers 1, 2, 3, 4, 5 and 6.
G23: COLOUR
OPTIONS:
• 100, 200, 300, 400, 500
To begin this game, player 1 must throw one dart to determine
which colour (#20 colour or #1 colour) to shoot at. If player
1 hits a bull’s eye with this dart, he/she must throw again to
decide the colour. All odd number players will be at the same
colour as player 1 whilst the even number players will be at
another colour. The double and triple segments are considered
to have the same colour as the single segment. Each player
then tries to hit his/her colour target in order to add up to or go
over the total scores (which must be decided on and set up in
Game Options at the beginning of the game: 100, 200, 300, 400
or 500). If a player throws a dart in an opponent's colour, then
the mark does not count. The bull's eye does count towards
your total scores. The rst player reaching the pre-set nal score
wins.
100, 200…….500 represent 100 scores, 200 scores…….. 500
scores respectively.
G24: BONUS COLOUR
OPTIONS:
• 100, 200, 300, 400, 500
• This game is similar to the Colour game with the
following EXCEPTION. If a player throws a dart in an
opponent's colour, all players in this colour will get the
points added towards their total scores.
100, 200…….500 represent 100 scores, 200 scores…….. 500
scores respectively.
G20: CORRECTIONAL COLOUR
OPTIONS:
• 100, 200, 300, 400, 500
This game is similar to the Colour game with the following
EXCEPTION. If a player throws a dart in an opponent's colour,
those points are deducted from this player's total scores.
100, 200…….500 represent 100 scores, 200 scores…….. 500
scores respectively.
G25: NO SCORE COLOUR
OPTIONS:
• 003, 004, 005, 006, 007
This game is similar to the Colour game with the following
EXCEPTION. Each player tries to hit his/her colour target to
make one mark. If a player throws a dart in an opponent's
colour or hit out of the dartboard, one mark is deducted from
this player's total marks and he/she loses his/her turn. (The
bull's eye does count towards his/her total marks.) The winner
will be the only player with marks remaining.
003, 004…. 007 represent 3 marks, 4 marks…. 7 marks
respectively.
G26: FREE DART COLOUR
OPTIONS:
• 005, 010, 015, 020
This game is similar to the Colour game with the following
EXCEPTION. Each player tries to hit his/her colour target to
gain the highest possible scores. If a player throws a dart in
an opponent's colour, it does not count towards the total
scores. (The bull's eye does count towards his/her total score.)
The player with the highest total scores after all the darts are
thrown is the winner.
005, 010, 015 and 020 represent 5 darts, 10 darts, 15 darts and
20 darts respectively. The cricket display will count down how
many darts you have left.
G28: OVERS
OPTIONS:
• O03, O04, O05……..O20, O21
• 25/50 & 50/50 Bull
The players have to take turns to throw 3 darts. If a player's score
is less than the previous player's score, one cricket light will
turn o which means he/she loses one life. Before each player
shoots in each round, the player score display show the target
score (the rst target is randomly assigned by the computer). A
player will be out of the game when all his/her lives are gone.
The last surviving player is the winner.
O03 –O21 represents 3 lives to 21 lives. The cricket display will
count down how many lives you have left.
G29: UNDERS
OPTIONS:
• U03, U04, U05……..U20, U21
• 25/50 & 50/50 Bull)
This game is played the same as the Overs game with the
following EXCEPTION.
1. The target score is the lowest score for each turn.
2. A missed dart should be counted as 60 by pressing the Miss
button.
U03-U21 represents 3 lives to 21 lives. The cricket display will
count down how many lives you have left.
G30: HALVE-IT
OPTIONS:
• 25/50 & 50/50 Bull
There are 12 rounds of three darts each in this game. The
objective is to score as many points of the designated numbers
as possible. The designated numbers for each round are:
ROUND
12 13 14 D 15 16 17 T 18 19 20 B TOTAL
PLAYER
D: Double T: Triple B: Bull
Scoring occurs when the dart hits the designated area only. All
hits are scored at face value. Should all three of a player’s darts
miss the designated target area, his/her total scores to those
points is cut in half. The player with the highest scores at the
end is the winner.
G31: BIG-6
OPTIONS:
• b03, b04, b05……..b20, b21
Single 6 is the rst target to hit when the game begins. Within
the three throws, player 1 must hit a 6 to “save” his/her life. After
the current target is hit, the next dart thrown will determine
the opponent’s target. If player 1 fails to hit the current target
within 2 darts, he/she will lose the chance to determine the
next target for player 2. Player 2 will shoot for a new target
generated by computer randomly. Singles, doubles and triples
are all separate targets for this game.