Programs, Setups, and Keymaps
Storing Objects in the Memory Banks
2-13
Storing Objects in the Memory Banks
The number of available IDs differs between object types, and depending on whether you are
storing the object to the Zeros bank or one of the other 9 banks.
OBJECT TYPE NUMBER OF OBJECTS AND ID RANGE
IN ROM IN RAM
Sample, Keymap,
Program, Setup 100 1—99 100 200—299
100—199 300—399
.
.
900—999
A total of 999 objects of these types can be stored, 99 of each type in the Zeros bank, and 100 of
each type in every other bank.
Quick Access Banks,
Songs, Velocity Maps,
Pressure Maps,
Intonation Tables 75 1—75 20 100—119
200—219
.
.
900—919
A total of 255 objects of these types can be stored, 75 of each type in the Zeros bank, and 20 of
each type in every other bank.
Preset Effects 37 1—37 10 100—109
200—209
.
.
900—909
A total of 127 preset effects can be stored, 37 in the Zeros bank, and 10 in every other bank.