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META Quest 2 - Session Management and Child Use; Session Length and Breaks; Childrens Use Guidance

META Quest 2
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Motion Sickness (visually induced motion sickness, or VIMS) may arise in connection
with using your Meta Quest. When it happens it should be temporary. Content
selection and breaks and shorter session length can help you reduce VIMS.
App and Content Selection; Session Length and Breaks
Session Length and Breaks
Extended use without adequate breaks may increase risk of injury,
discomfort, adverse effects, or property damage. Remove your
headset and stop use if you feel discomfort and don’t use again until discomfort is gone.
Ensure that your use does not interfere with activities of daily life.
Time and breaks. Take regular breaks when using your Meta Quest. Start with short use
sessions and long breaks when you are using a new headset or new content. For example,
when you begin using your Meta Quest start with a maximum use period of 30 minutes plus
a break of 15 minutes. Increase the amount of time using your Meta Quest gradually as you
grow accustomed to the experience. Different people may need different session and
break durations.
Guidance and Limitations on Children’s Use
Parents should read and explain this section to their children, along with Not All Children are
Ready for Meta Quest.
Children’s Development and Virtual Content. Children using virtual content and
systems face some risks, particularly children who are younger in age or smaller-sized.
Ensuring proper fit ( Getting the Right Fit) can reduce some of these risks.
Minimum Age for Accounts.
Body size, strength and movement patterns. Children typically have smaller head sizes
and reduced neck strength compared to adults. The smaller or younger a child is, the
heavier the headset may feel. This means that movement, particularly neck movement,
requires more effort for these children compared with adults. Additionally, children tend
to use their whole bodies while in virtual content, which could result in neck, back and leg
strain, especially after intense or prolonged use.
Eyes. The distance between a child’s pupils (called interpupillary distance, or IPD) may
be smaller than the distance between the parts of your headset’s lenses that help focus
(called interaxial distance, or IAD). If the lenses cannot be adjusted to fit your child

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