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META Quest 2 - Monitoring and Content Selection for Children; Ensuring Appropriate Child Use; Selecting Child-Appropriate Content

META Quest 2
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13
( Getting the Right Fit), there is a greater risk of symptoms such as eye strain, blurry
vision, headaches or nausea. Younger children’s visual systems are still developing and may
be negatively impacted by using virtual content.
Seizures. Underlying seizure conditions may be discovered with children’s use of virtual
content. Seizure Risk and Seizures
Understanding reality. Younger children may have difficulty understanding that virtual
experiences are not happening in the physical world. They may respond both physically
and psychologically based on what they experience in the virtual world.
Monitor and Ensure Appropriate Use
Prolonged use by children should be avoided, as this could negatively impact hand-eye
coordination, balance or multi-tasking ability, or create other risks of injury/negative effects.
Limit time children spend using your Meta Quest overall. Consider setting daily and
weekly limits.
Ensure that children take breaks during use. Younger children should take more frequent,
longer breaks. Session Length and Breaks
Ensure that children’s use is appropriate in terms of content selection and session length,
and does not interfere with activities of daily life.
Children may not draw virtual boundaries correctly and may not stay within virtual boundaries
when using virtual content. Parents should help their children draw virtual boundaries
(helping move furniture if needed) and ensure they stay in them.
Screen time features are available at the Meta Family Center, where you can monitor
and choose children's content selections and their length of use.
Select Appropriate Content
Adults should be closely involved in app and content selection for children.
Avoid exposing them to inappropriate content.
Children and content. Virtual content is immersive, and some apps can be intense, scary,
violent, or anxiety-provoking. Mixed reality can also cause intense reactions. Younger children
may confuse virtual and physical worlds when using virtual content. Some apps or content may
be inappropriate for children. App and Content Selection
Content that requires a lot of head/neck and body movement can be challenging for children.
For smaller-sized children, choose seated or standing content that requires few rapid

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