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META Quest 3 - Page 14

META Quest 3
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14
The virtual boundary system does not have an
overhead boundary, so choose activity spaces
without overhead hazards.
Set Buffers. If you set
your virtual boundaries
right next to a hazard, you could strike or touch
the hazard. Keep a buffer of space of about
1 to 2 feet (30 to 60 cm) beyond the virtual
boundary based on your activity, your available
space and the length of your arms.
If you are using your hands instead of
controllers, virtual boundaries and other alerts
may not work if your hands are not in the limited
view of your Passthrough sensors.
Mixed reality. Viewing and interacting
with external, physical objects or surfaces
(such as a couch, wall, table, keyboard or
desk) while you are using your Meta Quest
is called “mixed reality.” Meta Quest allows
you to see a live video feed of your physical
surroundings through the sensors on your
headset. With mixed reality, you can see
virtual objects overlayed on top of your view
of your physical surroundings. For example, an
app can allow you to see a virtual chessboard
on top of your coffee table. In other cases,
physical objects can be covered and imitated
by virtual objects. For example, an app can
allow you to put a virtual desk on top of your
real desk, so that you can see and use your
desk while in a fully immersive app.
Marking objects and object identification.
When you mark where physical objects are, your
Meta Quest can identify those physical objects
and enable mixed reality experiences when you
transition into virtual content. Your Meta Quest
cannot show physical objects that are dynamic,
unmarked, or have moved since being marked.
Mark all physical objects in your activity space
and remove physical objects that you don’t
mark. For example, mark coffee tables end-
to-end in your activity space but remove toys
that you don’t intend to use.

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