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Microsoft Close Combat User Manual

Microsoft Close Combat
163 pages
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Game Reference
Close Combat
*69052*
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Take command of men who act like real soldiers
Close Combat Keyboard Quick Reference
You can choose commands and expand or scroll the Close Combat View Area using the following
key combinations and sequences:
Function In Windows95 On the Macintosh
Scroll the View Area Arrow keys Arrow keys
Expand the View Area
CTRL+G (or ALT, O, G) COMMAND+G
Turn sound on/off ALT, O, S
Turn music on/off ALT, O, M
Turn videos on/off ALT, O, V
Remove trees CTRL+T (or ALT, O, T) COMMAND+T
Remove soldiers KIA CTRL+K (or ALT, O, K) COMMAND+K
Pause Close Combat F3 COMMAND+P
Stop a game CTRL+A (or ALT, G, A) COMMAND+A
Exit Close Combat ALT+F4 (or ALT, G, X) COMMAND+Q
Get Help F1 COMMAND+H
Issue a Move command Select a team, then press Z Select a team, then press Z
Issue a Move Fast command Select a team, then press X Select a team, then press X
Issue a Fire command Select a team, then press C Select a team, then press C
Issue a Smoke command Select a team, then press V Select a team, then press V
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Game Reference
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Microsoft Close Combat Specifications

General IconGeneral
BrandMicrosoft
ModelClose Combat
CategoryVideo Game
LanguageEnglish

Summary

Chapter 1 About Close Combat

Close Combat Game Theory

Explains the game's realistic approach to combat, human behavior, and psychological factors.

Taking Other Realistic Factors into Account

Details game mechanics like fatigue, terrain, weapon limitations, and dynamic balancing.

Who’s in Control? You Choose

Explains player control over unit behavior and AI, and the impact of choices.

Chapter 2 Setup and Game Play

Installation and Setup

Guides users through the process of installing and setting up the game on different platforms.

System Requirements

Lists the minimum hardware and software needed to run Close Combat.

Playing Close Combat—An Overview

Introduces the different game modes and how to start playing.

Reconnoitering Close Combat

Describes the game's interface screens and their functions.

Command Screen

The main interface for selecting game options like side, players, and difficulty.

Game Screen

The primary interface for playing the game, including View Area and monitors.

Starting Games

Step-by-step instructions for initiating Maneuvers, Campaigns, and Replays.

Refining the Level of Difficulty

Customizing game difficulty settings for a more tailored experience.

Issuing Commands

Detailed instructions on how to issue various commands to units in the game.

Issuing Move and Move Fast Commands

Instructions on directing unit movement and speed for tactical advantage.

Issuing Fire and Smoke Commands

How to order units to attack or deploy smoke screens.

Monitoring the Game

Explains how to use monitors and the View Area to track game progress.

Using the Team Monitor

Displaying status and information about all teams in the fighting force.

Using the Soldier Monitor

Detailed status of individual soldiers within a selected team.

Ending Games

Procedures for concluding a battle or the entire game session.

Chapter 3 Tactics

Basic Tactics

Outlines fundamental combat strategies like flanking, shooting, and frontal assaults.

Flanking

Attacking the enemy from the side to gain a tactical advantage.

Frontal Assault

Direct attack on enemy positions, often requiring suppression and smoke.

Game Play Tips

Practical advice for improving gameplay across infantry, vehicles, and weapons.

Infantry Tips

Strategic advice for commanding infantry units effectively in various scenarios.

Vehicle Tips

Guidance on using armored vehicles, considering armor, guns, and mobility.

Chapter 4 The Normandy Campaign in Close Combat

The Evolution of Operation Overlord

Background on the planning and strategic context of the Normandy invasion.

The Allies Invade on D-Day

Details the initial landings and early stages of the Normandy invasion.

German Defenses in the Bocage

Describes the challenging terrain and German defensive tactics in the hedgerow country.

Breaking the Impasse

Explains how Allies adapted tactics to overcome German resistance in the bocage.

Chapter 5 Weapons

Colt .45 model 1911

Details the specifications and historical use of the Colt .45 pistol.

Garand Rifle

Information on the M1 Garand rifle, the standard US infantry rifle of WWII.

MG 42 Machine Gun

Describes the German MG 42 machine gun, known for its high rate of fire.

Tiger I Heavy Tank

Details the German Tiger I heavy tank, its specifications and combat role.

M4A1 (75-mm) “Sherman” Tank

Information on the American Sherman tank, its strengths and weaknesses.

Chapter 6 Terrain

Basic Terrain

Describes natural terrain types like dirt, grass, woods, and their combat effects.

Dirt

Properties of dirt terrain, offering poor concealment and protection.

Woods

Details of wooded areas, offering good concealment but blocking views.

Civilian Terrain

Describes terrain created by human activity like roads, fences, and orchards.

Bocage

Describes the unique and challenging hedgerow terrain of Normandy.

Military Terrain

Describes terrain created by wartime activity like trenches, foxholes, and rubble.

Rifle Trench

Details military terrain features like rifle trenches and their defensive values.

Structures

Describes buildings like wood, stone, and bunkers and their defensive properties.

Bunkers

Information on bunkers and their excellent protective qualities.

Chapter 7 The Big Picture: A Short History of World War II

Let Loose the Dogs of War: World War II Begins

Covers the start of World War II with Germany's invasion of Poland.

The Battle of Britain

Details the air campaign between Britain and Germany and its significance.

Barbarossa BeginsGermany Attacks Russia

Describes Germany's invasion of the Soviet Union and its initial phases.

The Last BlitzkriegThe Battle of the Bulge

Details Germany's final major offensive on the Western Front.

The Road to Berlin

Covers the final Allied push towards Berlin and the end of the war in Europe.

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