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Microsoft Close Combat - Chapter 6 Terrain; Basic Terrain; Dirt

Microsoft Close Combat
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Chapter 6 Terrain
113
Chapter 6
Terrain
You fight battles on game maps that consist of interlocking tiles 40 pixels by 40 pixels large (or 8
meters by 8 meters in game scale). Each tile is composed of terrain elements reflecting the actual terrain
found in the Norman countryside in 1944.
Basic Terrain
The basic terrain elements are those that occur naturally, such as grass, water, and trees.
Dirt
Height: Flat
Concealment: Very poor
Visual hindrance: Very poor
Protection from aimed fire: Very poor
Protection from HE shells: Poor
Grass
Height: Flat
Concealment: Poor
Visual hindrance: Very poor
Protection from aimed fire: Very poor
Protection from HE shells: Poor
Tall Grass
Height: Short
Concealment: Fair
Visual hindrance: Fair
Protection from aimed fire: Very poor
Protection from HE shells: Poor
Wheat
Height: Short
Concealment: Fair
Visual hindrance: Fair
Protection from aimed fire: Very poor
Protection from HE shells: Poor
Mud
Height: Flat
Concealment: Very poor
Visual hindrance: Very poor
Protection from aimed fire: Very poor
Protection from HE shells: Fair

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