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Mitsubishi QD51-R24 Programming Manual

Mitsubishi QD51-R24
688 pages
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A - 4 A - 4
3 LET'S CREATE AND EXECUTE A PROGRAM 3 - 1 to 3- 49
3.1 Creating a Program.................................................................................................................................3- 3
3.2 Executing and Editing a Program........................................................................................................... 3- 5
3.2.1 Executing a program........................................................................................................................3- 5
3.2.2 If an error occurs ..............................................................................................................................3- 5
3.2.3 Editing a program.............................................................................................................................3- 6
3.3 Saving and Loading a Program..............................................................................................................3-10
3.3.1 Memory cards used for AD51H-BASIC (AD51H-S3 only).............................................................. 3-10
3.3.2 Saving a program.............................................................................................................................3-11
3.3.3 Loading programs ............................................................................................................................3-15
3.4 Organizing Memory Cards and FDs.......................................................................................................3-16
3.4.1 Displaying file names .......................................................................................................................3-16
3.4.2 Renaming files..................................................................................................................................3-18
3.4.3 Deleting files..................................................................................................................................... 3-19
3.5 Specifying Data ....................................................................................................................................... 3-20
3.5.1 Assignment statements....................................................................................................................3-20
3.5.2 Preparing groups of data .................................................................................................................3-21
3.6 Jumps and Loops....................................................................................................................................3-23
3.6.1 Jump unconditionally........................................................................................................................3-23
3.6.2 Jump depending on a value.............................................................................................................3-23
3.6.3 Loop for the number of times specified ...........................................................................................3-24
3.6.4 Loop while a certain condition is met...............................................................................................3-25
3.7 Letting BASIC Make Decisions...............................................................................................................3-26
3.7.1 Condition specification .....................................................................................................................3-26
3.7.2 Judgment instructions ......................................................................................................................3-27
3.8 How to Use Arrays .................................................................................................................................3 -29
3.8.1 Number of dimensions in an array...................................................................................................3-30
3.9 Using Subroutines...................................................................................................................................3-31
3.10 Displaying Characters on the Screen................................................................................................... 3-32
3.10.1 Functions for displaying characters...............................................................................................3-33
3.10.2 Displaying characters to an arbitrary position ...............................................................................3-35
3.11 Entering Data Using the Keyboard.......................................................................................................3-37
3.12 Printing to the Printer ............................................................................................................................3-39
3.13 Character Processing ...........................................................................................................................3-40
3.13.1 Types of characters........................................................................................................................3-40
3.13.2 Half-byte character unit processing...............................................................................................3-40
3.13.3 Processes in full-Byte character increments.................................................................................3-44
3.14 About Types of Numeric Relationships................................................................................................3-46
3.15 Executing a Large Program by Dividing it up.......................................................................................3-47

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Mitsubishi QD51-R24 Specifications

General IconGeneral
BrandMitsubishi
ModelQD51-R24
CategoryController
LanguageEnglish

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