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Nintendo GameCube Guidelines

Nintendo GameCube
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Nintendo GameCube
TM
Optical Disc Drive Guidelines
Version 1.41
Table of Contents
1. Overview ..................................................................................................................... 4
2. About the Game Discs .............................................................................................. 4
2.1 Game Disc structure...........................................................................................................................4
2.2 Game Disc ID......................................................................................................................................4
3. Guidelines for Error-handling................................................................................... 5
3.1 Error-Handling Policy with Optical Disc Drive Device Driver.............................................................5
3.2 Error Types that Developers Need to Resolve..................................................................................5
3.2.1 Disc Cover Open Error............................................................................................................5
3.2.2 No disk Error ...........................................................................................................................5
3.2.3 Wrong Game Disc Error .........................................................................................................6
3.2.4 Retry Error ...............................................................................................................................6
3.2.5 Fatal Error................................................................................................................................6
3.3 Changing Error Messages..................................................................................................................6
3.4 How to Get the Error Type .................................................................................................................7
3.5 State Diagram.....................................................................................................................................8
3.6 Error-handling During Audio Streaming.............................................................................................8
3.7 How to Emulate Errors .......................................................................................................................9
4. Games with Multiple Game Discs .......................................................................... 10
4.1 Game Disc exchange process patterns...........................................................................................10
4.2 Specifying Game Discs at time of exchange ...................................................................................11
4.2.1 Wild Card Usage Restrictions (Non-Game Versions)..........................................................11
4.2.2 Wild Card Usage Restrictions (Game Versions)..................................................................12
4.3 The Game Disc exchange procedure..............................................................................................12
4.4 Messages and Error Processing when Switching Game Discs......................................................13
4.5 Multi-disc Emulation..........................................................................................................................13
4.6 APIs for multi-disc games.................................................................................................................13
4.7 Cautions regarding multi-disc games...............................................................................................13
4.7.1 Every Game Disc should boot on its own ............................................................................13
4.7.2 Provide support for the exchange with any Game Disc.......................................................13
4.7.3 Display for Game Disc exchanges .......................................................................................13
4.7.4 Use labels and banners to distinguish Game Discs ............................................................13
4.7.5 Secure memory for FST .......................................................................................................14
© 2001-2002 Nintendo of America Inc.
1 DOL-06-0026-001-A5
Released: 4/18/02

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Nintendo GameCube Specifications

General IconGeneral
ManufacturerNintendo
CPU Speed485 MHz
GPUATI "Flipper"
GPU Speed162 MHz
GenerationSixth generation
Best-selling GameSuper Smash Bros. Melee
Units Sold21.74 million
Backward CompatibilityNo
Release DateSeptember 14, 2001 (Japan), November 18, 2001 (North America)
CPUIBM PowerPC "Gekko"
Memory16 MB DRAM
Storage1.5 GB
Resolution480i, 480p
Connectivity4 controller ports, 2 memory card slots, Serial Port 1 & 2
Dimensions150 mm × 110 mm × 161 mm
Weight2.4 kg
Online CapabilitiesLimited online capabilities with adapter

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