5
Appendix 1)
20 SPE Select the display speed of the message. (see Section 3.2 & Appendix 1)
21 GRA
Select graphic option, Use to Make, Edit or use a current Graphic already
stored in the Memory (see Section 3.5)
22 PHR
Select a programmed animation in the message. (see Section 3.2 &
Appendix 1)
23 BEEP
Select beep sound in the message. (Use PREV and NEXT to select BEEP
1 to BEEP 3)
24 Secondary Letters and Characters
3: Beginning a Message
The
sign
can
store
up
to
100
messages
in
numbered
data
files.
These
files
are
numbered
from
00
to
99
.
File
00
is
a
default
message.
Points to note:
•
Every time you press a button that is received by the unit a beep is heard to indicate successful
button press.
•
The
default
color
for
messages
is
Red
and
the
default
font
size
is
7*6
•
All letters are set to default CAPS. Press the CAP button to use small letters
•
In order to use international characters first key in the English equivalent EG: for “ë” press
CAPS to use small letters then type in “e” use the PREV and NEXT button to find the
international character of you need.
•
You
have
the
option
to
save
your
message
at
the
end
of
your
programming
3.1 A
Simple
Program:
Step
Keys to
press
Display
Explanation
1 PROG PASSWORD:*** Begin the edit program mode
2 0 0 0 PASSWORD:***
Default Password “000”
3 ENT OPEN: ?? Enter into editing mode
4 01 ENT [CYCLIC]
The first two digit file number
(01-99) are allowed for naming
message files [CYCLIC] is the
default method of display code which
means to cycle through at random
5 WELCOME WELCOME
Type the text you wish to display in
you message
6 RUN SAVE? (Y/N) End the edit program mode
7 Y
Message begins to be
displayed
Save the message as data file number
01