piece to put back, use the veri mode (page 8) to identify
the piece.
Now pre TAKE BACK again and llow the same procedure
to take bk your previous move.
If you only take back one individual move (the computer's)
you may enter a new move r the computer. However, this
wi switch the sides you and the computer are playing (white/
black); when you enter a move manually, the computer auto
matically makes the next move.
Iegal Moves
you aempt to make an illegal move during your tu, the
computer wi sound a o-tone, high-low signal and continue
to show the previous position of your piece. In this case, you
may t a dierent move r that piece or re that piece to
its previous position (press it down) and move another piece.
If you aempt to make a move r the computer, other than
the one it indicates, the o-tone signal will sound.
If you press an impper col panel key (such as LEVEL,
whe the computer is deciding its move) a low pitched signal
will sound.
7
Caling
e it to e
If you want to castle, press down the king, mo"
,e
r
ook
proper position, and press it down again. Then move'
to the p
per position
without pressing it down.
(Check, Checkmate, Stalemate,
and Draw
by
3-fold Repetition)
• the CHECK
When the computer puts your king in che, ;
indicator ll tight. If you put e computer's king i."""
the computer will know it, but the indicator will not
I '
If a game ends in checkmate, the CHECK and MATE indica
tors will light; e WHITE or BLA
CK indicator will also light
to show which side is check
m
ated.
nly
For a stalemate or draw by immediate 3-fold repetition,
O
the
M
A
T
E i
ndi
c
ator
wil
l l
i
ght.
Staing a New Game
You
ma
y
rese
t t
h
e
c
o
m
p
u
t
er
r
a new
g
ame
,
w
h
e
n
i
t
i
s y
r
t
u, by p
re
ssin
g
N
EW G
A
ME. T
he level will r
e
m
ai
n
the sae.
Changing
Sides
In
add
i
ti
o
n
to t
he me
t
h
d
e
r
i
bed und
e
r
"
T
a
kin
g
B
k