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Roland M-GS64

Roland M-GS64
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J
Sinsle
Module
Mode
and
Double
Module
Mode
The
M-GS64
has
two
modes
of
operation:
Single
Module
Mode
(Mode
1)
and
Double
Module
Mode
(Mode
2).
When
Double
Module
Mode
is
selected,
two
types
of
effects
can
be
used
simul-
taneously.
For
example,
you
could
use
a
reverb
for
Drum
Parts
that
is
different
than
that
used
for
Normal
Parts.
Other
parame-
ters
can
also
be
set
separately
in
two
groups.
Ordinarily,
the
M-
GS64
is
in
Single
Module
Mode.
Single
Module
Mode
(Mode
1)
MIDI
IN
B
GM/GS
sound
module
B
GM/GS
|
sound
module
Part
81
-
B16
A
|
Part
A1
-
A16
|
Double
Module
Mode
(Mode
2)
©
MIDI
INA
©
MIDI
IN
B
¥ v
GM/GS
sound
module
|
i
GM/GS
|
sound
inedile
|
Part
Pee
At6
REV+CHO.
|
Part
B1
-
B16
REViCHO!
In
both
Single
Module
Mode
and
Double
Module
Mode,
MIDI
messages
received
at
MIDI
IN
A
are
sent
to
Group
A
Parts,
and
MIDI
messages
received
at
MIDI
IN
B
are
sent
to
Group
B
Parts
(
p.
9).
Be
aware
that
the
route
by
which
data
is
passed
between
the
two
MIDI
IN
connectors
and
each
Part
is
determined
by
the
System
parameter
Input
Mode.
(
p.
16)
It
is
possible
to
specify
the
address
for
Exclusive
messages
so
that
an
Exclusive
message
received
at
MIDI
A
will
be
passed
to
Group
B
Parts.
(p.
22)
How
the
M-GS64
Is
Organized
In
Double
Module
Mode,
two
groups
are
provided
for
the
fol-
lowing
parameters.
Master
Tune
(p.
10)
Reverb
Type
(p.
15)
Reverb
Level
(p.
11)
Reverb
Time
(p.
15)
Reverb
Delay
Feedback
(p.
15)
Chorus
Type
(p.
15)
Chorus
Level
(p.
11)
Chorus
Delay
(Chorus
Delay
Time)
(p.
15)
Chorus
Rate
(p.
15)
Chorus
Depth
(p.
16)
Mute
Lock
(p.
18)
Rx
GM
On
(General
MIDI
System
On
Receive
Switch)
(p.
19)
Rx
GS
Reset
(GS
Reset
Receive
Switch)
(p.
19)
Device
ID
number
(p.
10)
:
About
the
Sound
Map
In
addition
to
the
basic
sound
map
for
normal
use
(Map
1),
the
M-GS64
also
provides
a
sound
map
that
is
optimized
for
desktop
music
systems
(Map
2).
The
Map
Select
parameter
(p.
12)
lets
you
specify
the
sound
map
independently
for
each
Part.
*
At
the
factory
settings,
all
Parts
are
set
to
use
the
basic
sound
map
(Map
1).
I
Voices
and
Maximum
Polyphony
The
sounds
of
the
M-GS64
are
produced
by
units
called
“Voices.”
There
is
a
limit
to
how
many
of
these
voices
can
sound
at
once,
and
in
the
case
of
the
M-GS64,
up
to
64
simultaneous
voices
can
be
used.
Some
sounds
(Patches)
use
one
voice
and
others
use
two
voices
(Patch
List,
p-
25).
The
main
reason
that
some
sounds
use
two
voices
is
to
allow
different
timbres
to
be
sounded
depending
on
changes
in
the
velocity.
If
more
than
64
voices
are
used
at
once,
Jater-sounded
notes
will
be
given
priority,
and
notes
sounded
previously
will
be
turned
off
starting
from
the
oldest
note.
If
you
use
only
single-voice
sound,
you
will
be
able
to
play
64
notes
simultaneously,
but
if
some
of
the
sounds
are
two-voice
ones,
you
will
be
able
to
play
less
than
64
simultaneous
notes.
Even
if
a
MIDI
Note
Off
mes-
sage
is
received,
voices
will
remain
in
use
for
as
long
as
the
sound
is
heard.
Be
aware
of
this
especially
in
the
case
of
sounds
with
a
long
release
(
p.
13).
*
If
song
data
created
with
64-voice
playback
in
mind
is
played
back
by
a
sound
module
with
fewer
voices,
some
notes
will
drop
out,
and
the
musical
result
wil]
not
be
as
it
should.
i
i
\
i
i
t
|

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