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“FROM” indicates the start point of the loop range, 
while “TO” indicates the end point.
4
With the numeric keypad buttons of the numeric 
keypad control block, enter the number of the last 
keyframe in the loop range (end point).
Here, by way of example, keyframe 5 is the end point.
5
Press the [ENTER] button to confirm the entry.
The display changes, prompting you to enter the loop 
count.
6
Enter the loop count.
To specify a loop count, enter a number in the range 1 
to 99.
To specify an endless loop, enter “0” (zero).
Here, by way of example, “15” is entered.
7
Press the [ENTER] button to confirm the entry.
The start point, end point, and loop count that you have 
set are reflected in the Timeline menu.
If you enter the loop count as “0” (endless loop), the 
count is shown as “inf” (infinity).
Modifying the keyframe loop settings
You can modify the loop range or count for the currently 
recalled effect.
1
Press the [KF MCRO EDIT] button, then press the 
[EDIT ENBL] button, turning it on orange.
2
Press the [KF LOOP] button, turning it on blue.
The numeric keypad control block display shows the 
current loop range.
3
To modify the loop range, press the [CLR] button in 
the numeric keypad control block.
To modify only the loop count, press the [ENTER] 
button and skip to step 6.
4
Enter the keyframe number for the new start point, and 
press the [ENTER] button.
5
Enter the keyframe number for the new end point, and 
press the [ENTER] button.
The display shows the currently set loop count.
6
To modify the loop count, press [CLR] and enter the 
new loop count.
7
Press the [ENTER] button.
Executing a keyframe loop
Press the [RUN] button.
The set loop range is executed repeatedly for the set loop 
count number of times.
The total loop count and the number of loops remaining are 
displayed in the timeline menu. If the loop count is infinite 
(inf), the remaining number is not shown.
If the [REV] button is lit, the loop is played in the reverse 
order.
Canceling keyframe loop execution
Press the [REWIND] button.
Changes to the loop range caused by 
keyframe insertion/deletion
When a keyframe is inserted or deleted within the loop 
range, the loop range also changes. The following are 
examples.
Example 1: If keyframe 3 is deleted, the loop end point 
moves forward as follows.
Example 2: If keyframe 3 is added, the end point keyframe 
number moves back.
Example 3: If the keyframe at the end of the loop range 
(the end point) is deleted, the keyframe loop settings 
are all cleared, as follows, and the [KF LOOP] button 
goes off. The same occurs if the first keyframe in the 
loop range (the start point) is deleted.
FROM  2 TO
FROM  2 TO  5
COUNT
COUNT    15
Before 
deletion
After 
deletion
: Loop range
Deletion
Before 
addition
After 
addition
: Loop range
Addition