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Spooky Pinball Total Nuclear Annihilation User Manual

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Total Nuclear Annihilation
Service Manual
Cover Page 0
rev 04/17/2019
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Spooky Pinball Total Nuclear Annihilation Specifications

General IconGeneral
BrandSpooky Pinball
ModelTotal Nuclear Annihilation
CategoryPinball Machine
LanguageEnglish

Summary

Game Assembly and Setup

Unboxing and Parts Inspection

Procedure for unboxing the game and verifying all parts are present and undamaged.

Leg Installation and Backbox Assembly

Steps for attaching the legs and securing the backbox to the main cabinet.

Game Rules and Features

Gameplay Mechanics

Explanation of key gameplay elements like targets, scoops, and bumpers.

Skill Shot Mechanics

Details on how to perform the standard and hands-free skill shots.

Reactors and Multiball

Reactor Objective and Progression

Explains the goal of destroying reactors and the progression through reactor levels.

Qualifying and Overheating Reactors

How to qualify, start, and advance reactors to a critical state.

Destroying Reactors and Jackpots

Methods for destroying critical reactors and earning reactor jackpots.

Multiball Qualification and Play

How to start multiball, lock balls, and the rules during multiball.

Jackpot Scoring in Multiball

Details on scoring jackpots during multiball, including cascading targets.

Menu System Navigation

Tests Menu

Running diagnostic tests for hardware components like coils and LEDs.

Game Settings

Gameplay Feature Settings

Configuration options for game mechanics like ball saves, extra balls, and difficulty.

Machine Coil Settings

Adjusting pulse duration for various coils to control component power.

Diagnostic Tests

Switch Test

Verifying the functionality of all game switches by detecting their status.

Coil Test

Testing the functionality of all game coils by pulsing them.

Utilities and Maintenance

Troubleshooting Common Issues

Drop Targets Cycling on Power Up

Diagnosing issues with drop targets constantly cycling after power on.

Multiball Not Awarded

Resolving problems where multiball is not triggered correctly after ball locks.

Playfield Layouts

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