Electronic Dartboard 27/40
GAME 1: 301
This popular tournament and pub game is played by subtracting each dart from the starting total until
the player reaches exactly 0 (zero). If a player goes past zero it is considered a “Bust” and the score
returns to where it was at the start of that round. For example, if a player needs a 32 to finish the game
and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most widely
used option). Simply press the “DOUBLE” button to change this setting. LED indicators will display your
current setting: Note: you can adjust total score of this game.
• Double In - A double must be hit before points are subtracted from the total. In other words, a player’s
scoring does not begin until a double is hit.
• Double Out - A double must be hit to end the game.
• Double In and Double Out - A double is required to start and end scoring of the game by each player.
• Master Out - A double or triple is required to finish the game.
Dart-Out Feature (“01” games only)
This electronic dartboard has a special “Dart Out” feature. When a player requires less than 160 to
reach zero, the estimate feature becomes active. The player can press the DART OUT button to view
the darts necessary to throw to finish the game (reach zero exactly). Doubles and triples are indicated
with 2 or 3 lines to the left of each number respectively.
GAME 2: CRICKET
Cricket is a strategic game for accomplished players and beginners alike. Players throw for numbers
best suited for them and can force opponents to throw for numbers not as suitable for them. The object
of Cricket is to “close” all of the appropriate numbers before one’s opponent while racking up the
highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a number
3 times to “open” that segment for scoring. A player is then awarded the number of points of the “open”
segment each time he/she throws a dart that lands in that segment, provided their opponent has not
closed that segment. Hitting the double ring counts as two hits, and the triple ring counts as 3 hits.