Electronic Dartboard 29/40
attempts to throw bullseyes – with the objective of needing 9 to complete round 1. Double bull (red
center) counts as 2 scores. Any throw that hit otter single and double segment is credited to player 1’s
point total. For example, if player 2 throws a 20, a single bullseye, and a 7 during his/her turn, player 2
will have one bullseye subtracted from the 9 needed, and 27 points will be credited to player 1’s point
total. Player 2 must exhibit accurate bullseye dart throwing!
Meanwhile, player 1 attempts to score as many points as possible during this first round. Doubles and
triples count 2x and 3x their respective values. However, to score points, player 1 must score over 40
points in each turn (3 throws) to amass points against player 2. Only those points over 40 are counted
toward the cumulative score. Player 1 must also exhibit precision dart throwing and avoid hitting any
bullseyes during this first round because any hits scored by player 1 in the bullseye area will be
subtracted from player 2’s needed total of 9 bullseyes. Once player 2 reaches the objective of getting 9
bullseyes, the roles are reversed for round two.
GAME 6: ADVANCED CRICKET
This difficult version of cricket was developed for the advanced player. Players must close out the
segments (20, 19, 18,17,16,15 and bullseye) by using only triples and doubles! In this challenging
game, doubles segments count as 1x the number, and triple segments count as 2x the number. The
bullseye scoring is the same as in standard cricket. The first player to close out the numbers with the
most points is the winner.
GAME 7: SHOOTER
This challenging game tests the players ability to “group together” darts within a segment during each
round of play. The computer will randomly select the segment the players must shoot for at the start of
each round – indicated by a number in the display.
Scoring is as follows: Single segment = 1 Point
Double segment = 2 Points
Triple segment = 3 Points
When the computer selects players to hit double Bullseye, the outer bull scores 2 points and the inner
Bull scores 4 points. The player with the most points at the end of the rounds is the winner. Note: you
can adjust number of rounds.