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Tandy 1850 - Page 11

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When
you
have
set
up
or
modified
the
position
as
required,
make
sure
the
WHITE/BLACK
lights
correctly
indicate
the
side
to
move
next
and
then
press
{
set
UP]
to
resume
play
(the
SET
UP
light
will
go
out).
After
you
have
set
up
a
position
always
verify
it
as
described
in
section
12.
Do
not
enter
an
illegal
position
as
this
may
yield
unpredictable
results.
Example:
To
set
up
a
position
with
white
King
on
E1,
white
rook
on
Al,
black
king
on
D5,
and
black
rook
on
B2,
first
place
the
pieces
on
the
board.
Now
press
[
set
up]
and
NEW
GAME]
to
clear
the
board.
Press
[coLor]
(if
necessary)
to
turn
the
WHITE
indicator
on,
Press
©
and
then
press
the
white
King
on
its
square.
Press
[COLOR
{BLACK
indicator
on)
and
then
the
black
King
on
its
square.
Now
press
the
and
then
the
black
Rook
on
its
square.
Press
[coLor
|]
(WHITE
light
on)
and
the
white
Rook
on
its
square.
Press
[SET
UP]
to
return
to
play
mode.
Note:
In
the
above
position
the
computer
will
permit
castling.
If
you
press
[PLAY]
it
will
castle
and
capture
the
black
rook
on
the
next
move!
14.
Problem
mode
Your
computer
has
a
special
problem
mode
(Level
H)
in
which
it
will
solve
chess
problems
up
to
mate
in
10
moves.
Press
[PLAy
]
to
start
computing
for
checkmate.
A
corresponding
lamp
will
light
to
indicate
the
depth
of
computing.
In
this
mode
the
computer
will
only
make
a
move
if
it
can
see
a
forced
mate
in
10
moves
or
less.
Complicated
moves
may
take
hours/weeks.
Press|
PLAY
lto
stop
the
search
any
time
you
like.
If
the
computer
finds
a
forced
checkmate
it
will
play
the
first
move
the
“key
move"
~
which
will
lead
to
mate,
You
may
try
to
defend
the
position
for
the
opposite
side
(the
side
being
checkmated)
by
entering
moves
as
usual.
The
computer
will
continue
playing
the
checkmating
side
until
the
game
is
over.
If
the
computer
does
not
find
a
forced
mate
for
the
side
it
is
playing,
it
will
give
a
double
beep
and
make
no
move,
15.
Display
Moves
This
ts
a
unique
feature
that
allows
you
to
observe
the
“thought
process”
of
the
computer.
To
activate
this
mode
press
AY
MOVE
].
The
computer
will
now
show
you
the
moves
it
is
considering
while
it
computes
a
move,
It
will
do
this
by
turning
on
the
FROM
square
for
three
seconds
and
then
the
TO
square
for
one
second.
You
can
watch
how
it
changes
its
mind
as
it
computes
deeper.
Pressing
[DisPLAY
MOVE]
again
switches
off
this
feature
If
you
wish
to
interrupt
the
computer
while
it
is
computing
a
move
simply
press
[
pray
This
does
not
operate
in
the
problem
mode.