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ThinkFun Laser Maze Jr. - Page 4

ThinkFun Laser Maze Jr.
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ADD TO GRID
NOTE: When you’re nished playing, don’t forget to turn the
red knob on the laser
counterclockwise to deactivate the beam.
c. If there are two rockets showing on the challenge card, you must ignite
both of them. Remember, rocket symbols will be found in the game grid
area or the ADD TO GRID” tab.
d. The laser must avoid the space rocks, but must touch all of the other
tokens shown on the challenge card.
3. When all the rockets light up—YOU WIN!
2. Begin placing tokens from the ADD TO GRID” tab. As you place each token,
think about how it will direct the path of the laser beam. Take your time and
follow these simple rules:
a. You can move and/or rotate the ADD TO GRID” tokens around as many
times as you like, but the tokens shown on the grid in the challenge card
cannot be moved or rotated.
b. You must place all of the tokens shown on the “ADD TO GRID” tab of
the challenge card.
6 7
THESE TOKENS
CAN MOVE
CORRECT:
ALL TOKENS ARE USED
THESE TOKENS
CANNOT MOVE
INCORRECT:
2 TOKENS ARE NOT USED

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