Do you have a question about the Tiger Electronics LIGHTS OUT 2000 and is the answer not in the manual?
Details the game's keypad, including buttons for starting, selecting modes, and controlling sound.
Explains the different game types (3-Color, Action, 2-Player, Classic) and their respective modes.
Covers 100 pre-computed puzzles across 4 difficulty levels, including minimum moves per puzzle.
Describes the action game where players must quickly turn lights off as they randomly turn on.
Details the competitive 2-player mode focused on controlling board spaces with colored lights.
Explains the classic 2-color version of the game with ON/OFF states and its available modes.
Provides instructions for inserting batteries and important cautions for proper function and safety.
Details precautions against heat, cleaning instructions, and procedures for reporting damaged parts.
The Lights Out 2000 is an electronic puzzle game designed for ages 9 and up, offering a variety of game modes and challenges. The primary objective across most game modes is to turn off all the lights on a 5x5 grid in the minimum number of moves. The game features a unique "cross-shaped effect pattern" where pressing a button not only changes the state of that button's light but also the lights of its immediate neighbors (up, down, left, and right). This core mechanic is central to solving the puzzles.
The device features a 5x5 grid of buttons, each with an LED light that can display different colors depending on the game mode. A keypad with dedicated buttons for "ON/OFF," "START," "SELECT," "HELP/SCORE," and "SOUND" controls the game.
The Lights Out 2000 offers four main game types:
Game 1: 3-Color Puzzles: This is an updated version of the classic Lights Out game, introducing color variables.
Game 2: Action Game: The objective is to quickly turn off lights that the computer randomly turns on. The lights turn on faster and faster, and the game ends if 18 or more lights are on the board simultaneously. The game starts in CLASSIC style with red lights, which can be turned off using the effect pattern. Scoring is based on how many lights are turned off or on with each key press. Turning off more lights yields higher scores, while turning on lights results in point deductions. Orange lights occasionally appear, offering bonus points if turned off quickly. Clearing all lights on the board provides a 500-point bonus. The game features a high score verification system, displaying maximum score, Score ID, and an authentication code.
Game 3: 2-Player Game: Designed for two players, one playing RED and the other GREEN. The goal is to control more "spaces" (lights) on the board than the opponent. The game begins with randomly placed initial squares for both players. Players take turns, with the current player's color flashing. An invalid key press results in an error sound. A player loses when their color cannot claim another space. A match consists of 6 games, and players maintain their color throughout. If a draw occurs after 6 games, play continues until one player leads by 2 points, up to a maximum of 16 games. The computer displays the winner and match score at the end of each game.
Game 4: Classic Lights Out (2-Color Lights Out Game): This game plays identically to the 3-Color game, but lights only have two states: ON or OFF (no intermediate Green state).
| Type | Handheld Electronic Game |
|---|---|
| Manufacturer | Tiger Electronics |
| Model | LIGHTS OUT 2000 |
| Release Year | 2000 |
| Input Method | Buttons |
| Category | Video Game Controller |
| Display Type | LCD |
| Game Type | Puzzle |
| Compatibility | Standalone |
Loading...