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Each player selects a Car mover; extras remain in the case.
Players receive 10 Ticket Booths matching their mover's color.
Shuffle Chance cards and place them face down in the DRAW section.
Banker distributes starting money: five 1s, four 2s, three 3s, one 4, one 5.
Players roll the die; the highest roller goes first.
Roll die, move, follow space instructions, handle Chance cards.
Rules for landing on Amusements, GO, Railroads, Rest Rooms, and special spaces.
Draw, follow, and discard Chance cards; reuse deck if needed.
Move token to specified space; collect $2 for passing GO.
Place own booth on unoccupied amusement; replace existing booths if necessary.
Target leader's booths; owning both same-color amusements doubles income.
The game ends when a player runs out of money; most cash wins.