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WIK SHARK - Ticket and Game Settings

WIK SHARK
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OP 14
OLD
TYPE
OP36
TICKETER SETUP
TK_1, TK_2- shows default quantity of of tickets loaded into
each of the ticket dispensers.
TK1, TK2- settings for each of the ticket dispensers (sets the
dispensing mechanism’s rotation time in order to pay out 1
ticket):
0- ticket dispenser OFF
50- ticket dispenser ON (50 is the recommended value for
JENOX and CLE ticket dispensers)
1- ticket dispenser ON (recommended value for ENTROPY
ticket dispensers)
OP 15
OLD
TYPE
OP04
GOALS NUMBER
maximum amount of points (during the game), whose
reaching ends the game regarding of time;
multiplied by a 100 (e.g. 10x100=1000 points)
options: 0-99 00- no limt
OP 16
OLD
TYPE
OP05
GAME TIME
game’s maximum duration time
options: 0-99 minutes 00- no limit
OP 17
OLD
TYPE
OP14
AUTOSTART
TIME
Time after which new game starts automatically (if there’s
any credits left)
AUTOSTART option is active when OP 20 is set to AUTO
OP 18
OLD
TYPE
OP22
PUMP OFF TIME
time when the pump goes off after the game ends (enables
the players to finish the game)
if puck is still on the table the pump stays on
def. 0 min 10 sec.
OP 19
OLD
TYPE
OP16
DEMO INTERVAL
time after which demo mode is enabled (when there’s no
more credits)
OP 20
OLD
TYPE
OP24
PUCK STORAGE
allows the user to enable or disable puck storage device
Different options available:
Mode: 0 -OFF
Mode: 1 -ON, pucks MUST be in the Puck Storage
Mode: 2 -ON, pucks in Puck Storage not necessary.
it is recommended to place in the Puck Storage between 6-12
pucks
OP 21
-
RESERVED
not active
OP 22
-
RESERVED
not active
OP 23
-
MENU CREDIT
option that allows user to add credits without entering the
MENU
MODE:0 option off
MODE:1 option on, to add credits press B in the DEMO mode
OP 24
-
RESERVED
not active
OP 25
OLD
TYPE
OP11
LAMP TEST
not active
OP 26
OLD
TYPE
OP12
OPTIC SENSOR
TEST
graphic visual test for optic sensors in goals
place an object in front of the sensor to see if it’s working
OP 27
OLD
TYPE
OP10
PUMP TEST
enter this mode (#) for a pump test
17

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