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Williams SPACE SHUTTLE - Game-Adjustment Table

Williams SPACE SHUTTLE
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the High Score to Date feature (in the Player
I
display). Sub-functions
1-4
show (and allow you
to adjust) the four Backup High Scores. These are
the values that are restored when you press AND
HOLD the High-Score Reset button.
4.
Use
AUTO-UP
and the credit button
to change
any
of these
values. At game over,
I credit will
be awarded for each of the top 4 scores that is
beaten. The maximum number of credits
awarded for high-score-to-date is determined by
function 40.
5. Setting function 40 to 0 allows the use of the
high-score feature WITHOUT awarding any
credits.
Game-Adjustment Table
FACTORY SETTING'
FUNCTION
I
DESCRIPTION
12
Highest Scores?
13
Backup High Score(s)
(Refer to discussion on High Score to Date features)
14
First Replay-Level
15
Second Replay-Level or Second-Highest Score
16
Third Replay-Level or Third-Highest Score
17
Fourth Replay-Level or Fourth-Highest Score
18
Maximum Credits
19
Standard and Custom Pricing-Control
20
Left Coin-Slot Multiplier
21
Center Coin-Slot Multiplier
22
Right Coin-Slot Multiplier
23
Coin Units Required For Credit
24
Units Required For Bonus Credit
25
Minimum Coin-Units
26
Match
00: Standard Match (awards
10%
replays)
1:
Match off
2:
Fancy Match
27
Special
00: Awards credit
1:
Awards extra ball
2:
Awards points
28
Replay
00: Awards credit
1:
Awards extra ball
2:
No award
29
Maximum Plumb-Bob Tilts (including warnings)
30
Number of Balls
31
Game-Adjustment #1
-
Shuttle-Award Frequency for Special
00: Never
01-05: Not Often
06-10: Occasional
11-15:
Frequent
32
Game-Adjustment #2
-
Shuttle-Award Frequency for Extra Ball
00: Never
01-08: Not Often
09-16: Occasional
17-20: Frequent
33
Game-Adjustment #3
-
Spinner Setting
00: Spinner award starts at 100; extra ball at 7,000
1:
Spinner award starts at 1,000; extra ball at 7,000
2:
Spinner award starts at 100; extra ball at 7,000
3:
Spinner award starts at I ,000; extra ball at 7,000
34
Game-Adjustment #4
-
Gate Setting
00: At beginning of each turn, gate is closed
1:
At beginning of each turn, gate is open
2:
At beginning of game, gate is open.
(Gate position is stored in memory from ball to boll.)
4,500,000
1,200,000
00
00
00
30
01/02
01/01
04/10
01/03
01/01
00/00
00
00
00/02
00/02
03
03
10
14
01
01
Continued on p. 11
10

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