LED bar for sound volume:
When a sound is played a LED bar will be light synchronously to prompt the volume.
DETAILED RULES
General rules: if more than 1 player to play the game, and only 1 player is left to finish the game, the
game will be over and rank will be calculated.
G01 Count Up (100, 200, 300, 400, 500, 600, 700, 800, 900)
1. Every players’ score will count up, the one who first reach or exceed the setting score is the
winner. if more than 1 player to play the game and only 1 player is left to finish the game, the
game will be over and rank will be calculated.
G02 Count Down (101, 201, 301, 401, 501, 601, 701, 801, 901)
1. player’s score is counted down after a valid throw. The player who first counts to 0 is the
winner.
2. “too high”: if a player’s score counts down to less than 0, a “Too high” occurs, current throw is not
calculated and restore to the last score.
3. Players can press “Double/Miss” key to select 1 of 6 options:
”Std”: stand, no special requirements.
”Din”: Double in, players must first throw on “double segment” to start the game.
”Dou” : Double out, player must throw on double area to finish the game when a player’s
score count down to1,“burst”occurs.
”Dio” : Double in/out, double area must be hit to start or finish the game, when a player’s
score count down to1,“burst”occurs.
”Aou” : Master out Double in/out, double area or triple area must be hit to finish the game,
double area bust be hit to start the game. when a player’s score count down
to1,“burst”occurs.
”DiA” : Double in / Master out, double area must be hit to start the game: player must throw
on double or triple area to finish the game: when a player’s score count down
to1,“burst”occurs.
4. if more than 1 player to play the game, and only 1 player is left to finish the game, the game
will be over and rank will be calculated.
5. if a player’s score is no more than 180, and he has opportunity to win in current round, system
will calculate and prompt the target segment.
G03 Round Clock (5, 10, 15, 20)
1. (5, 10, 15, 20) Means hit any scoring segment to get points.
2. “5” Hit the scoring segments from 1 to 5. “10” Hit the scoring segments from 1 to 10.
3. “15” Hit the scoring segments from 1 to 15. “20” Hit the scoring segments from 1 to 20.