JesterML Operating Manual Setup Mode
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unaffected by this operation. Plug the memory stick into the USB socket on the
front panel of the desk.
2. Use the cursor buttons to select <Load/Save Show> and press ENTER.
3. Move to select <Erase Show> and press ENTER.
4. Select the show you wish to erase, using the cursor buttons and press ENTER.
The show will be deleted from the memory stick.
5. Once complete, you can move to select <OK> and press ENTER. You will be
returned to the Setup menu.
DMX Patching
Fixtures are unassigned and unpatched by default. The JesterML24 has a default
1:1 patch for the desk channels (desk channel 1 is patched to DMX channel 1, desk
channel 2 patched to DMX channel 2 etc.).
Each fixture may be patched to up to 10 different DMX channels. For example,
fixture 1 could be patched to DMX channels 20, 40, 60. A fixture may also be
unpatched such that it is no longer patched to any DMX channel.
On the JesterML24, each desk channel may be patched to up to 10 different DMX
channels. For example, desk channel 1 could be patched to DMX channels 1, 101,
201. A desk channel may also be unpatched such that it is no longer patched to any
DMX channel.
Each DMX channel can only have one desk channel or fixture channel assigned to it.
The desk will not allow fixtures or desk channels to be patched where they would
overlap other fixtures or desk channels. The DMX patch may be changed at any
time without affecting the fixture assignment or memory data stored in the desk. The
DMX patch is stored as part of the show data when the show is saved onto a USB
memory stick.
Patching the Fixtures
Use the cursor buttons to select the menu option <DMX Patch>, and press ENTER.
Select the fixture you wish to patch using the Multi-Function-Keys. Note that only
assigned fixtures may be selected for patching. If the fixture is patched, then it’s
DMX address(es) will be shown on the Main LCD. Otherwise <---> will be shown.
Use the cursor buttons to highlight the DMX address, and press ENTER to edit it. If
the fixture was previously unpatched, then it’s DMX address will be automatically
filled in by the desk to the first available DMX address with sufficient space to patch
the fixture. The DMX address can now be entered using the Multi-Function-Keys, or
using the up and down cursor buttons. Press ENTER when the DMX address has
been set. The next fixture may now be patched by selecting it using the Multi-
Function-Keys.
The desk will not accept a DMX address which would an overlap with another
patched fixture or desk channel. Overlapping DMX addresses must be first
unpatched before they can be re-used.
To unpatch a fixture, press the CLEAR button. <---> will be shown in the DMX
address field.