Glossary JesterML Operating Manual
73-406-00 Issue 1.0 55 of 65
looks, and for allowing for edits to commonly used looks to be made only in one
place. For example a touring show built on position palettes, in each new venue only
the position palettes would need to be updated, and then any memories or
submasters which referenced them would automatically take the updated position.
Pan
The left-right movement parameter of a fixture (c.f. Tilt). Can be automatically
controlled with a Movement Effect.
Parameter
An individual function within a fixture, controlled by one or more DMX channels (e.g.
Dimmer, Colour, Gobo, Focus, Pan, Tilt etc).
Partial Mode
The default recording mode of the desk (see Record Options in SETUP). In this
mode, only tagged fixture parameters are recorded into memories and submasters.
The Record Options menu also allows you to set whether dimmers and fixture
intensity channels are always recorded (default), or must be tagged.
Patch
The area of the JesterML where you can specify which DMX addresses each
channel (JesterML24 only) and fixture can control. By default on the JesterML24,
fader 1 controls DMX 1, fader 2 controls DMX2, etc.
Pause
In RUN Mode a crossfade between two memories can be paused by holding down
SHIFT and pressing the PROGRAM/GO button.
PC
Personal Computer – This needs to be running Microsoft Windows® to use the
Fixture Type Editor tool supplied on the CD with the JesterML.
Ping-Pong
See Bounce.
Playback
Another name for the sequential memory stack. Also known as a Cue Stack or
Memory Stack.
Position Button
This button turns the Multi-Function-Keys into Position Palette selection buttons, with
the Wheels controlling parameters which are grouped into the Position attribute. If
more than 3 Position parameters are available for the primary fixture, then the LED in
the button will flash. The additional parameters are accessed by repeatedly pressing
the Position button. Movement Effects are grouped under the Position attribute.