Glossary JesterML Operating Manual
73-406-00 Issue 1.0 57 of 65
Red
The colour of the PROGRAM/GO button when the desk is in PROGRAM mode.
Remote
The JesterML provides a REMOTE port on the rear of the desk, for triggering a
button press externally. This is done by contact closure.
Rotation
The angle in degrees which a Movement Effect is turned from it’s normal orientation.
The rotation of a Movement Effect is controlled by the wheels when the appropriate
POSITION wheel group is selected for a fixture with Pan & Tilt.
Run
The mode of the JesterML used to activate sequential playback of cues, and
submaster access. In Run mode, the PROGRAM/GO button is GREEN and
activates a crossfade to the selected next memory.
Save
See Program.
Setup
The area of the JesterML where settings can be altered. This is accessed via
SHIFT+MODE.
Shift Button
An important button on the JesterML. The SHIFT button provides access to
additional functionality.
Size X/Y
The X and Y size of a Movement Effect. The X and Y size of a Movement Effect are
controlled by the wheels when the appropriate POSITION wheel group is selected for
a fixture with Pan & Tilt. Setting one of these to 0 on an Ellipse effect creates a
horizontal or vertical line.
Slider
See Fader.
Snap
A fade which happens instantly.
Solo
A channel is at full intensity (subject to the Grand Master) and all other intensity
channels are turned off. This is a temporary action generally associated with a flash
button.