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3dfx Voodoo3 2000 - Appendix 1: Current Benchmarks and Expected Performance; 3 D Performance; 2 D Performance; Real-World Game Performance

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Voodoo3™ Reviewers Guide August 1999
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21
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APPENDIX 1: Current Benchmarks and Expected Performance
Note: With regular driver updates and enhancements, we continually run and verify
industry-standard benchmarks on the Voodoo3 product line. The information provided is the
most recent available at publication time, however more up-to-date results may be available at
http://www.3dfx.com.
3D Performance
3D Winbench: The industry accepted standard for measuring 3D accelerator performance.
This benchmark consists of a number of 3D rendering tests including: Z-Buffer accuracy,
Anti-Aliasing, Texture Blending, Fog, MIP-Mapping, and Perspective Correction capabilities.
For more information, visit http://www.zdnet.com/zdbop/
The standard configuration for running 3D Winbench99 is 1024x768 resolution, 16 bits per
pixel color depth, 85Hz refresh rate with triple-buffering enabled and with VSYNC locked.
The standard configuration for running 3D Winbench99 is 1024x768 resolution, 16 bits per
pixel color depth, 85Hz refresh rate with triple-buffering enabled and with VSYNC locked.
FutureMark’s 3DMark: This benchmark mimics “real world” application performance by
measuring a variety of polygon sizes, texture sizes, and single and multiple textures per
pixel. The recommended resolution for running 3DMark is 1280x1024. For more information,
visit http://www.3dmark.com
2D Performance
Winbench99: Winbench99 measures business and high-end graphics. This benchmark can
also be run under Windows NT 4.0 to simulate a business desktop environment. For more
information, visit http://www.zdnet.com/zdbop/
Speedy: Speedy is a Windows graphics performance benchmark that can be used in a
variety of ways to compare the relative performance of different graphics hardware and
display driver combinations. Speedy tests a wide range of Windows Graphics Device
Interface (GDI) calls and delivers a single SPEEDMARK number for comparison with other
systems/devices running Speedy. For more information, visit
http://www.winsite.com/info/pc/win3/util/speedy.zip/
Real-World Game Performance (See Notes on Page 14.)
Game Gauge 2: Game Gauge is designed to allow the game software itself report the real-
world performance based on the actual game data. Game Gauge focuses on frame rate as
the ultimate arbiter of a game’s performance, returning an average FPS score for each
game. This allows a specific 3D card to be evaluated across a spectrum of 3D titles,
providing an accurate overall score. For more information, visit
http://www.gamespot.com/downloads/utilities.html#CGW
Quake 3: Test IHV1 (60hz V-Sync Off) at 16bpp