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3dfx Voodoo3 2000 - Feature Summary; 3 D Feature Set; 2 D Feature Set

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Voodoo3™ Reviewers Guide August 1999
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5
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Feature Summary
3D Feature Set
7 million triangles per second (Voodoo3 3000 at 166 MHz)
6 million triangles per second (Voodoo3 2000 at 143 MHz)
333 megatexels per second fill rate (Voodoo3 3000 at 166 MHz)
286 megatexels per second fill rate (Voodoo3 2000 at 143 MHz)
128-bit 3D acceleration
Dual, 32-bit texture rendering architecture
True multi-texturing. 2 textures per-pixel per-clock
Full hardware setup of triangle parameters
Support for multi-triangle strips and fans
Single Pass, Single-cycle Bump mapping
Single Pass, Single-cycle trilinear MIP-mapping
Sub-pixel and sub-texel correction with 0.4x0.4 resolution
Per-pixel atmospheric fog with programmable fog zones
Floating point Z buffer (W buffer)
True per-pixel, LOD MIP mapping with biasing and clamping
Texture compositing for multi-texture and special effects
Support for 14 texture map formats
8-bit palletized textures with full bilinear filtering
Texture compression through narrow channel YAB format
2D Feature Set
Fully integrated 128-bit VGA and 2D engine
High-speed 128-bit Windows GUI acceleration
Hardware acceleration for Bresenham line draw, 2-edge polygon fill, scissor/rectangle
clippers and full 256 ROPs
Internal 256-bit datapath
Source and destination chroma-keying for DirectDraw
Color expansion and single-cycle block writes
Accelerated 8, 16, 24 (packed), and 32-bit modes
Video Subsystem
Support for ultra-high resolution displays on PC monitors
Resolutions of up to 2046 x 1536 at a full 75Hz screen refresh rate
YUV 4:2:2 and YUV 4:2:0 planar support
30 frames per second DVD playback with no dropped frames
Supports the latest MPEG2 software CODECs via DirectShow™
De-interlacing using Bob and Weave
Separate gamma correction for video and graphics
Auto page flipping using VBI for smooth motion video
350MHz Integrated RAMDAC
Supports up to 24 bits per pixel or 16.7 million colors
Sub-pixel image scaling technology