Fifth and sixth numbers are for “what to do” OR “where to go” after playing
a file.
Example:
010120=bird.mp3 (jump to an input after playing the file, in this case jump to
input 20).
20
Fifth and Sixth number is for Jump to input OR one of the special
functions below. In this case jump to Input20.
SPECIAL FUNCTIONS for fifth and sixth number.
Numbers: 00, 99 and 98
CODE 00, return to home position after playing a file
011000=
cats.mp3
RETURN TO HOME POSITION after playing a file.
Fifth and Sixth number is NUMBER 00:
Number 00 is for Home position, eg. 011000=cats.mp3.
After finish playing cats.mp3ob, go to home position (root).
CODE99, stop after playing and wait for another input.
011099=
cats.mp3
STOP after playing a file and WAIT for Input.
Fifth and Sixth number is NUMBER 99:
Number 99 is for Stop after playing a file and wait for input. eg.
011099=
cats.mp3
Stop after playing cats.mp3 and wait for another input.
CODE98, Loop this file.
011098=
cats.mp3
LOOP this file.
Fifth and Sixth number is NUMBER 98:
Number 98 is for Loop playing. eg. 011098=cats.mp3
Loop file cats.mp3.
APPLICATION EXAMPLE:
Example 1:
F:\
Cats.mp3 (file in the root directory needed for Inputs)
Playlist.txt (this is a text file)
TEST:\ (note: this is a File folder)
Bird.mp3
Cat.mp3
Lion.mp3
Tiger.mp3
And below is the content of the Playlist.txt:
PLAYLIST.TXT
010100=Bird.mp3 ……. Third number is 1, no intwerrupt.
020099=Cat.mp3 ………. Code 99, after playing wait for an input.