This chapter introduces you to the inncr workings
of
your computcr
II
isn't a tcchnical discussion so much as a look
at
thc
re1:ltionship.~
that cxist between the main parts
of
thc computcr
and:ll
how
those
relationships affect your work.
You
may want to run the
Illslde
SIO/y
tutorial disk before reading this chapter.
You
don't need
to
know how a computer works to run programs
succcssfully. Howcvcr, haVing a fccl for what happens
whcn
you
start the computcr, create information,
and
save and rctricvc a fI\c
can
makc your sessions with the computcr morc productivc and
enjoyablc.
Meet
the
players
\X'hen using your computcr, you deal directly with three clements;
• The keyboard (where you type commands
and
information)
• The monitor (where you
sec
the results
of
your typing)
• "the disk drive (where you put
disks to storc
and
retrieve d:m).
These three clements arc controlled
by
thc computcr. A computer
is
not, howcver, a single cntity, but rather a
group
of
components
mounted
on
a
main
logic
board,
illustrated
in
cartoon form
in
Figure 'I-I.
TIIC
main logic board
is
a sheet
of
flbcrgla.ss
on
which
the computcr's circuitry
is
mounted.
62
Chapter
4:
The Inside Story