EasyManuals Logo

Atari 400 Basic Reference Manual

Atari 400
122 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Page #97 background imageLoading...
Page #97 background image
Pixel:
Precedence:
Program:
Prompt:
RAM:
Random
Number
Generator:
Reserved
Word:
ROM:
Save:
Screen:
Serial:
Software:
Special
Character:
Statement:
String:
Subroutine:
Variable:
Window:
G-4
Appendix
Picture
Element.
One
point
on
the
screen
display. Size
depends
on
graphics
mode
being
used.
Rules
that
determine
the
priority
in
which
operations
are
conducted,
especially
with
regard
to
the
arithmetical/logical
operators.
A
sequence
of
instructions
that
describes
a process. A
program
must
be
in
the
language
that
the
particular
computer
can
understand.
A
symbol
that
appears
on
the
monitor
screen
that
indicates
the
com-
puter
is
ready
to accept
keyboard
input.
In
Atari
BASIC,
this
takes
the
form
of
the
word
"READY". A
"?"
is also
used
to
prompt
a
user
to
enter
(input)
information
or
take
other
appropriate
action.
Random
Access
Memory.
The
main
memory
in
most
computers.
RAM is
used
to
store
both
programs
and
data.
May
be
hardware
(as is
Atari's)
or
a
program
that
provides
a
num-
ber
whose
value
is difficult to
predict.
Used
primarily
for
decision-
making
in
game
programs,
etc.
See
Keyword.
Read
Only
Memory.
In
this
type
of
solid-state
electronic
memory,
in-
formation
is
stored
by
the
manufacturer
and
it
cannot
be
changed
by
the
user.
Programs
such
as
the
BASIC
interpreter
and
other
car-
tridges
used
with
the
Atari
systems
use
ROM.
To
copy
a
program
or
data
into
some
location
other
than
RAM (for ex-
ample,
diskette
or
tape).
The
TV
screen.
In
Atari
BASIC, a
particular
I/O
device
codes "S:"
The
opposite
of
parallel.
Things
happening
only
one
at a
time
in
se-
quence.
Example: A serial
interface.
As
opposed
to
Hardware.
Refers to
programs
and
data.
A
character
that
can
be
displayed
by
a
computer
but
is
neither
a let-
ter
nor
a
numeral.
The
Atari
graphics
symbols
are
special
characters.
So
are
punctuation
marks,
etc.
An
instruction
to
the
computer.
See also
Command.
While
all com-
mands
may
be
considered
statements,
all
statements
are
certainly
not
commands.
A
statement
contains
a line
number
(deferred
mode), a
keyword,
the
value
to
be
operated
on,
and
the
l;lilllh!ll
command.
A
sequence
of
letters,
numerals,
and
other
characters.
May
be
stored
in
a
string
variable.
The
string
variable's
name
must
end
with
a$.
A
part
of
a
program
that
can
be
executed
by
a special
statement
(GOSUB)
in
BASIC:
This
effectively
gives
a
single
statement
the
power
of
a
whole
program.
The
subroutine
is a
very
powerful
construct.
A
variable
may
be
thought
of
as a
box
in
which
a value
may
be
stored.
Such values
are
typically
numbers
and
strings.
A
portion
of
the
TV
display
devoted
to a specific
purpose
such
as for
graphics
or
text.

Table of Contents

Other manuals for Atari 400

Questions and Answers:

Question and Answer IconNeed help?

Do you have a question about the Atari 400 and is the answer not in the manual?

Atari 400 Specifications

General IconGeneral
ManufacturerAtari
Model400
TypeHome Computer
Release Year1979
CPUMOS Technology 6502
CPU Speed1.79 MHz
ROM10 KB
Operating SystemAtari OS
KeyboardMembrane keyboard
RAM8 KB (expandable to 48 KB)
GraphicsANTIC and GTIA chips
Sound4 channels
DisplayRF output for connection to TV
StorageOptional cassette tape drive or floppy disk drive
PortsCartridge
Display Resolution320x192 (16 colors)

Related product manuals