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Atari 800XL

Atari 800XL
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Atari 800XL Specifications

General IconGeneral
ManufacturerAtari
TypeHome computer
Release year1983
CPUMOS Technology 6502C
RAM64 KB
ROM24 KB
Operating SystemAtari OS
CPU Speed1.79 MHz (NTSC) / 1.77 MHz (PAL)
GraphicsANTIC and GTIA chips
Display resolution160×192 to 320×192 pixels
SoundPOKEY chip
StorageCassette tape, floppy disk
PortsSerial, parallel, monitor, joystick ports

Summary

The Right Computer for the Task at Hand

Meet the Atari 800 XL Home Computer

Cartridge Slot

Plug-in cartridges provide quick and easy program loading.

Serial InputOutput Port

Connects peripheral equipment such as disk drives, program recorders and printers.

Expansion Connection

For plugging future accessories or peripherals into your computer system.

Monitor Jack

Provides access to a monitor's superior resolution.

TV Channel Switch

Selects channel 2 or channel 3 for the clearest picture.

Switch Box Jack

To plug in connecting cable from Switch Box.

Controller Ports

For connecting touch tablets, key pads, joysticks, and paddle controllers.

Power OnOff Switch

Controls the power supply for the computer.

Hooking It Up

Installing the TV Switch Box

Connects the computer to the television via a switch box.

Connecting Your Computer to the TV Switch-Box

Detailed steps for connecting the computer to the TV switch box.

Checking It Out

The Self Tests

Initiates built-in diagnostics for memory, audio-visual, and keyboard.

Memory Test

Checks the computer's ROM and RAM for integrity.

Audio-Visual Test

Tests the computer's sound voices and color/graphics capabilities.

The Keyboard Test

Verifies the functionality of the computer's keyboard.

Adapting Your Computer to a Job

Inserting a Cartridge

Instructions for properly inserting software cartridges into the computer.

How to Tell Your Computer What to Do

Keyboard Wizardry

Explains special keys and their functions for editing and graphics.

RESET Command

Stops the computer and returns to the opening screen, usually without data loss.

BREAK Command

Usually interrupts computer functions; consult program instructions.

ESC Command

Used to navigate menus or exit programs, varying by software.

CONTROL Key Functionality

Controls features when pressed with other keys, essential for editing/graphics.

OPTION Command

Chooses program variations; consult specific software instructions.

START Command

Initiates game or program execution; refer to program instructions.

SELECT Command

Selects applications within a program; function varies by program.

HELP Command

Provides program-specific assistance and guidance.

CONTROL Key Combinations

Specific combinations of CONTROL with numbers or keys for various functions.

SHIFT and INSERT

Makes space to insert a program line or text line.

SHIFT and DELETE

Deletes text or program line at the cursor.

SHIFT for Typing

Types upper-case characters without leaving the current mode.

CAPS Lock Function

Shifts between upper/lower-case modes; releases CONTROL LOCK.

CONTROL LOCK Mode

Enters CONTROL LOCK mode for graphic character creation.

SHIFT CAPS Lock

Locks keyboard in upper-case mode for alphabetic characters.

Cursor Movement Keys

Keys that move the cursor up, left, and right when used with CONTROL.

RETURN Key Function

Returns cursor to left margin; indicates end of line/editing.

Reverse Video Mode

Turns reverse video mode on and off; may be called Atari logo key.

Atari Art and Graphics

Graphics Characters

Utilizes 29 built-in graphics characters for charts, art, and doodling.

Displaying Graphic Characters

How to display graphics characters using CONTROL and other keys.

Host of Characters from Other Countries

International Character Set

Accesses special characters for foreign language typing.

Using BASIC POKE for Characters

Method to enable international characters via BASIC POKE command.

Exploring Atari BASIC

Introduction to ATARI BASIC

Overview of ATARI BASIC, a popular programming language.

Running Programs in BASIC

How to enter, run, and edit BASIC programs using RETURN and RUN.

Error Handling in BASIC

Understanding and correcting common BASIC programming errors.

Program One Example

Example program demonstrating graphics capabilities.

Program Two Example

Example program showcasing sound and animation.

Program Three Example

Example program for fun, demonstrating screen effects.

Building a System

How to Save Your Work

Importance of saving data with recorders or disk drives.

ATARI 1010 Program Recorder

Details the ATARI 1010 for recording data on cassette tapes.

ATARI 1050 Disk Drive

Explains the ATARI 1050 for faster, efficient data storage.

Printers for Atari

Overview of ATARI printers like 1027, 1025, and 1020 for various printing needs.

Bridging the Information Gap

Using ATARI MODEM and telephone for online access and information.

A Clean, Safe Computer Environment

Tips for a Pleasant Work Space

Suggestions for maintaining a clean and safe computer work area.

You Are Not Alone

Books and Documentation

Lists essential books and technical reference materials for Atari users.

Magazines for Atari Users

Highlights relevant magazines like ATARI Connection and Antic.

Atari Users Groups

Information on joining local Atari User's Groups for support and community.

In Case of Difficulty

No Power or Display

Troubleshooting steps for when the computer does not turn on.

Distorted TV Picture

Diagnosing and fixing issues with distorted TV display.

HELP Key Not Responding

Explains why the HELP key might not function in certain programs.

BASIC Program Wont Run

Troubleshooting common errors when running ATARI BASIC programs.

Important Information

Radio Frequency Interference

Information on potential interference with radio/TV reception.

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