2.3. To access Virtual Reality experiences
Simply open the QR Scanner app on the headset and look at the
QRKey on the relevant lesson plan. You will hear a beep and the
related VR experiences will become available.
2.4. To access Augmented Reality resources
When you see the ARC logo on a plan or worksheet, that means you
can launch Augmented Reality content simply by looking at it! First
open the ARC app from the home screen of your VR headset, then
look at the image on the teaching resource to bring it to life.
To go back to the menu screen:
After the Clas
s
VR Session:
W
as the
r
e anything unexpected? What clues we
r
e the
r
e that
this was not a place on Earth? What questions do you still have
about the planet? Sha
r
e and note down ideas and questions to
use further into the topic.
Follow
-
Up Activities
›
Resea
r
ch what Mars’ atmosphe
re is li
k
e in comparison to Earth. Use
this to help decide which objects you would need to tak
e with you on
a trip to Mars. Justify the
r
easoning behind each item using scientific
facts or theories.
r
ec
r
eate the movement of the Sun, the planets and some moons
in our solar system. Use this to help understand the
r
easons behind
varying day length etc.
›
Investigate and
r
esea
r
ch our understanding of gravity
.
Explo
r
e the question ‘
W
ould I be heavier on Mars?’ Students could
c
reate models of Earth and Mars to show their
relative mass,
using modelling clay or dough. They can use this to help their
understanding of why they would weigh less on Mars than on Earth.
DESIGN AND TECHNO
L
OGY
Designing mechanical systems.
Resea
r
ch the purpose of Mars
rovers. What do they need to be able to do?
Get students to design and c
r
eate their own moving Mars
r
over using their
understanding of the planet as well as
k
ey design
f
eatu
r
es that they will need to
integrate into their p
r
oject.
M
ATHEM
ATICS
Place value.
Find out facts
r
elating to the planets e.g. Distance f
rom the Sun; mass; gravity;
understanding of place value. Apply this learning within Science to understand
the context of these numbers.
ART
Artists and techniques.
Compa
r
e
‘
New Moon’ by Camille Chew to
real photos of the moon.
How can you incorporate what you know about Mars into a piece of art?
C
r
eate a sculptu
r
e or painting of the planet using a range of techniques.
ENGLISH L
ANG
U
AGE
Discussing characters.
W
a
tch brief clips of
W
ALL-E to discuss how he might be
f
eeling as a
robot on
his own. How can you tell how he is
f
eeling? Students to c
reate their own
stop-motion animation with a Mars rover as their central character. Focus on
conveying emotion th
r
ough facial exp
r
essions, sound and movements rather
than dialogue.
COMPUTING
W
riting simple programs.
On Scratch, J2Code or a similar p
rogram, use coding to c
reate a simple maz
e
game set on Mars for Curiosity to navigate.
MUSIC
Appreciating great composers.
Listen to Holst’s The Planets – Mars – The Bringer of
W
a
r. Link to learning of
Roman Mythology and explo
r
e the character of Mars. Why might this planet
have been named after him? How does the piece of music help c
reate the
image of this character?
Links Across the Curriculum
e anything unexpected? What clues we
this was not a place on Earth? What ques
e and note down ideas and questions to
use further into the topic.
e in comparison to Earth. Us
this to help decide which objects you wo
uld need to ta
a trip to Mars. Justify the
easoning behind each item using scientifi
eate the movement of the Sun, the planet
in our solar system. Use this to help un
derstand the
ch our understanding of gravit
ould I be heavier on Mars?’ Students cou
eate models of Earth and Mars to show th
eir
using modelling clay or dough. They can use this to help their
understanding of why they would weigh le
ss on Mars than on Earth.
Designing mechanical systems.
overs. What do they need to be able to do?
Get students to design and c
eate their own moving Mars
understanding of the planet as well as
es that they will need to
Links Across the Curriculum
Get ready for your next field trip…
to Mars!
Before
Y
our
T
rip to Mars:
Establish what the class alr
eady know about the solar system. Discuss the Mars
One mission. Why do we want to find out mo
r
e about the planet? What do they
know about Mars
r
overs? Imagine what it would be li
k
e to go the
r
e.
Discuss these points and sha
r
e ideas with the class.
Learning Areas
›
• Describing the movement of the Earth, Moon and Sun
›
• Using the idea of the Earth’s
r
otation to explain day and night
›
• Understanding how gravity acts on Earth
Immersive Experience
Allow students time to explor
e the surface of Mars on their own first, making
sur
e that they a
r
e in a safe position. After a minute or so of independent
students back into the
r
oom. Collect student ideas about points of note, then
dive back in, making su
r
e you draw attention to:
›
The colour of the surface. Wha
t may give it its
r
eddish hue?
›
What information should the Mars
r
over collect?
Space Collection
SCIENCE
Is There Life on Mars?
Subjec
t
Area of Study
SCIENCE
EARTH AND S
PACE
Design and
T
echnolog
y
Design and ma
k
e
English Language Visual literacy; narrative
Mathematics
Place value
s
e
u
q
i
n
h
c
e
t
f
o
yr
e
t
s
a
m
;
s
t
s
i
tr
a
t
a
e
r
G
t
r
A
Computin
g
Design, write and debug a p
r
ogram
e
s
o
p
m
o
c
d
n
a
e
s
i
v
o
r
p
m
i
;
sr
e
s
o
p
m
o
c
t
a
e
r
G
c
i
s
u
M
Look for this icon
en-GB/201
70622
Aorta
Aortic Valve
Left
A
trium
Left
V
entricle
Mitral
Valve
Pulmona
r
y Arte
r
y
Pulmona
r
y
V
alve
Pulmona
r
y
V
ein
Right
A
trium
R
ight
V
entricle
Septum
Superior
V
ena Cava
Tricuspid
Valve
The Heart
SCIENCE
Label the chambers on the heart diagram as well as the
sur
r
ounding blood vessels.
Why not challenge yourself and label whe
r
e in the body the
o
xygen
a
ted or deo
xygen
a
ted blood is
c
oming f
r
om or going to?
Follow
-
U
p Activity
Name
D
a
te
en-GB/20
1
70622
Learning Focus
Name the parts
o
f the human ci
r
cul
atory system and
their functions.
K
ey Questions
›
o
f the heart?
›
Can you identify the f
our chambers?
›
Which blood vessels a
r
e veins and which a
r
e arteries?
›
Wh
a
t is happening with each heartbe
a
t?
›
How can you check how fast your heart r
a
te is?
›
Wh
a
t would change if the human st
arted doing
vigo
r
ous exe
r
cise?
›
Wh
a
t do you noti
c
e
about your own
heart r
a
te when you
sta
rt to run on th
e spot?
The Heart
A
GE 10-12
SCIENCE
VIEW ME WITH THE ARC APP!
Tilt your head to the left to scroll towards the left of the screen.
Tilt it to the right to scroll right.
To navigate left and right without turning around:
While wearing the headset, shake your head smoothly from side-to-side, or press the back
button on the left side of the headset.
3.1. Log in to your school’s ClassVR Portal
To manage your ClassVR headsets, you’ll need to log in to the ClassVR Portal
(http://portal.classvr.com) for your school. If your information was provided to us prior to
delivery as a Key Contact, you should receive an email invitation from Avantis.
If you have not received the email, please check your Spam, Junk or Clutter folder.
Click the link in the email to create your account.
Once you’ve entered your chosen password, you’ll be directed to our EULA. If you’re happy
with this, scroll to the bottom of the page and click ‘I Agree’.
Now that you have logged in, you should see the ClassVR Portal interface.
First of all, you will need to invite your colleagues to the ClassVR Portal.
To do this, click the circle at the top right of the page to access the management section:
Section 3
Set Up and Manage the ClassVR Headsets
12 13