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Avolites Titan Mobile User Manual

Avolites Titan Mobile
253 pages
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Titan Mobile
and Titan One
Operator’s Manual
Version 8.0

Table of Contents

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Avolites Titan Mobile Specifications

General IconGeneral
DisplayExternal monitor required
ConnectivityUSB, Ethernet
DMX InputsVia Art-Net, sACN
USB Ports2
NetworkingEthernet
CompatibilityTitan software
SoftwareTitan software
Power SupplyExternal power supply
Faders10
Touch ScreenNo

Summary

Quick Start

Patching fixtures

Instructions for patching fixtures and dimmers, including manufacturer and type selection.

Controlling fixtures

Guide to selecting and controlling fixtures using console controls, wheels, and attributes.

Programming cues and chases

Steps for recording and programming cues and chases, including timing settings.

Setting up and using the console

Connecting up

Instructions for software installation and connecting the Titan Mobile panel to a PC via USB.

Loading and saving shows

Procedures for saving, loading, backing up, and managing show files.

Patching

Patching new fixtures or dimmers

Guide to patching fixtures, assigning DMX addresses, and selecting fixture types and manufacturers.

Changing the patch

Methods to view, edit, and modify existing fixture patches, DMX addresses, and personalities.

Copying, moving and deleting fixtures

Learn to efficiently copy, move, and delete patched fixtures, including managing layouts.

Controlling dimmers and fixtures

Using the select buttons and wheels

Mastering fixture selection and attribute control using console buttons, wheels, and touch screen.

Palettes

Creating palettes

Learn to create and store palettes for fixture attributes like color, position, and gobos for quick recall.

Recalling palettes

How to recall stored palettes to apply fixture settings quickly, including manual overrides.

Editing palettes

Methods for viewing, editing contents, and updating palettes used in playbacks.

Shapes and Pixel Mapper effects

Creating effects

How to create dynamic visual effects using shapes and the Pixel Mapper for animated textures.

Editing shapes and effects

Learn to edit running shapes and effects within cues, fixtures, and their parameters.

Cues

Creating a cue

Step-by-step guide to creating and programming cues for specific stage looks and lighting states.

Using a cue

Understanding HTP/LTP, playback, and managing playback pages for cues.

Editing cues

Methods to merge, update, and edit cues, including using the Include function.

Chases

Creating a chase

Procedure for programming chases, including manual setup, Quick Build, and shape recording.

Cue Lists

Creating a cue list

Guide to programming cue lists, including record modes, linking, and setting default times.

Cue List playback

How to run, pause, skip, and kill cue lists, including using timecode and key profiles.

Editing cue lists

Methods for editing cue lists via Playback View and Cue View windows, including copying and moving.

Copying, moving, linking and deleting

Managing cue lists by copying, moving, linking, and deleting them.

Running the show

Playback controls

Essential playback controls including backing up, master faders, speed masters, and group masters.

User Settings and other options

DMX output mapping

Configuring DMX outputs, Art-Net systems, and network node assignments for fixture control.

Working with Fixture Personalities

Downloading fixture personalities from Avolites

How to download fixture personality files from the Avolites website for console compatibility.

Updating the personality library on the console

Procedure for updating the console's fixture personality library with the latest versions.

Networking the console

Controlling fixtures over a network

Setting up network addresses (IP) to control fixtures remotely and communicate over networks.

Setting IP address

Steps to configure the console's IP address for network communication and device identification.

Setting up DMX outputs

Configuring DMX output lines and routing them to physical sockets or network nodes.

Glossary of words

PERSONALITY

Fixture-specific information file telling the console how to control it and its attributes.

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