S CO RED RUM UN ITS S WIT C HE S
ia-go, 100-900 & 1.000-9,000 UNITS (ALSO 10,000-90,000 UNIT WHEN 100,000 RELAY IS INVOLVED)
..
~.
;:
~
GO
c:
:ø
'"
a
i
.
..
n
co
:i
'"
CI
:i
c:
.
c:
z
..
en
.
..
n
:z
~
en
c.
'"
.
""
..
oC
LOCK-I N FOR RESET RELA1
ZERO
CIRCUIT TO STEP-UP COIL SWITCHES
DURING RESET CYCLE
COMPLETES C I RCU it' TÖ AOVANCl
NEXT HIGHER DRUM UNIT WHEN
A SCORE 0 F 'g' IS SHOWING, AND
THE SCDRE RELAY IS ENERG I ZED
TO ADVANCE THIS UNIT.
9 t h
POSITION
SWITCH
10,000-90.000 UNIT (EXCEPT IN GAME HAVING 100,000 RELAYS - SEE ABOVE)
.: I b
LOCK-IN FOR RESET RELAY
ZERO
SII TCHES
OPE N WH:E l'E'l LIS $;lfO,I! HI~
CiasEo WID 9 IS SllOIIN.
OPEN IHEN ZERO I S SHOll N8
CIRCUIT TO STEP-UP COIL
DURING RESET CYCLE