#l079 HANG GLIDER
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FEATURE OPERATION AND SCORING
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A. Bonus Score Features: A bonus score of L,OOO to lS,OOO
points may be scored. The game starts with a bonus score
of 1,000. The bonus score advances one step at a time each
time the ball goes over a lit top rollover button, goes over
top right double bonus lane wire, goes through either return
lane, hits a lit red target.
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The bonus score advances 1 step for each lit kite when the
ball goes into center saucer.
When the ball goes into the outhole, the lit bonus score is
added to the player's total score; if the double bonus lite
is lit, twice the lit bonus score is added to the player's
total score. A tilt nullifies the bonus score.
B. Dou~e Bonus Feature: The Double bonus is awarded when the
ball goes over the double bonus lane rollover when lit for
double bonus. This also lites spinner lite.
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The double bonus adjustment plug controls the amount of times
the double bonus lite is lit per cycle of the al terna tor unit
as follows: Lib. S; Med.4; Norm.
3; Cons.
2.
The alternator is stepped up once each time lO points is
scored. One cycle contains lO steps.
C. Drop Target Feature: Each drop target scores S00 points,
and lites a kite under center saucer.
lst time targets are knocked down center saucer is li t for
extra ball.
2nd and each additional time targets are knocked down center
saucer lites for special.
Targets are reset when ball goes into center saucer.
D. When l5,nOO Bonus Score is reached, out lanes are alternately
lit for special.
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